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    New version Out!
    Ini support has been requested numerous times so I made it happen!

    02. jan 2016
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    @jedijosh920
    Yet somehow, you feel the need to nit-pick and disregard the words that you can't twist to your own ends. I don't think it's a stretch to say that your mind was made up long before you even read my comments

    02. jan 2016
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    @jedijosh920 It was made from scratch but I used the Eddim's tick events and forgot to rename the namespace. I gave him a credit and he said the code has nothing to do with him.

    Go troll somewhere else.

    01. jan 2016
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    @jedijosh920 "Eddim's source was used as an example how tick events work and what interfaces to use."

    Which part of that sentence is a lie to you?

    01. jan 2016
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    I would like to ask all the contributors to for feedback and possible balance fixes. Would be greatelly appreciated.

    Thank you

    30. dec 2015
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    @Monmonstar The armor in car regenerates only till 50% to prevent player from camping in the car and shooting at cops, as well as forcing him into cover after being shot at.

    @jedijosh920
    Nope. The mod is made from scratch by me. Eddim's source was used as an example how tick events work and what interfaces to use.

    30. dec 2015
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    7.0 Version is perfect. Played for 30 minutes. Not even a single bug.
    Other thing that bothers me is you can not turn off the missions when you have continuous missions on. Pressing the K button simply calls a new mission.

    But this mod is still in development so no doubt you will add it later.

    Great job. Keep it up.

    13. jul 2015
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    @Prof_Farnsworth 20. But as I said it is not the guards that are killing the performance. More like the mission itself. Makes me wonder if you have any loop in your script that keeps checking for something and eating resources.
    I think it might have something to do with the circle on the minimap? You know the big red one indicating the area where you are supposed to look for the drugged girls and shoot em.
    It still makes no sense why the performance issue goes away after I shoot the very first guard/target. It is only happening in that very specific mission. Everything else is fine even with 30 guards.

    10. jul 2015
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    Hello.
    Not sure if you noticed, but the single mission the one where you are supposed to look for the girls in a beach wear gives me strange frame drops, from 70 to like 40, until I find the target and shoot either the target or any of the bodyguards, after that the frames return to normal. Would greatelly appreciate if you looked into it. As I said it is only in that single mission.

    The second bug is more concerning however. Sometimes when I kill the targets the script does not seem to recognize that they are dead. For instance, I was supposed to kill 3 targets in a convoy. So I planted a sticky bomb on each car and blew it up. The targets were clearly dead but they were still shown on the radar and there was no way to cancel the mission.

    Same bug occured with the beach wear mission. Maybe it is just the game messing something up. As I said it does not happen EVERY TIME.

    Thanks for reading this. And good luck. Keep up the good work.

    10. jul 2015