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There are flashing props in your video is that fixed now?
@Reacon ok no worries all i can say is the removal of those lines sorted out the problem of it not saving for me
@Reacon yes thats probably the case but i more meant the removal of the pa60 lines in both vehicles & carvariations.meta im not if would cause more issues than i had. But certainly has issues trying to save it.
@Reacon a response my bug post would be nice
@Reacon i removed all the pa60 lines from vehicles & carvariations.meta it saves fine now and the game does not read it as null3. Also tail digs into the ground when taking of and landing for my personal use i changed flying data to cuban800 that stopped the tail digging in
@Reacon this has extra pa60 lines in both vehicles & carvariations.meta spawns fine but am unable to save it in hangar
Mansions ext load ok, no map markers and interior is messed up as you look through window and flashes when you get inside, no conflicts, works fine using simple trainer so but if i remove simple trainer asi and use your mod i get those issues
@sjaak327 Always happy to admit when im wrong ,it turns out that my way of just changing the ini for things rather than se the menu is not always the best perhaps im just to old and cranky these days so accept my apology (have checked it with new ini and it is fine.
with the above Cayo Perico did not work everything else did though
[Defaults]
EnabledOnStartup=1 //Trainer Enabled on Game Startup Default 1
MenuColor1=255 //Color for menu text, RGB system Red Component Default 255
MenuColor2=255 //Color for menu text, RGB system Green Component Default 255
MenuColor3=255 //Color for menu text, RGB system Blue Component Default 255
Menu=25 //Used Internally by trainer
HighLightColor1=0 //Color for menu highlight text, RGB system Red Component Default 0
HighLightColor2=0 //Color for menu highlight text, RGB system Green Component Default 0
HighLightColor3=255 //Color for menu highlight text, RGB system Blue Component Default 255
HighLight=42 //Used Internally by trainer
MenuFont=0 //Font for menu, from 0 to 6
RectColor1=0 //Color for Rect, RGB system Red Component Default 0
RectColor2=0 //Color for Rect, RGB system Green Component Default 0
RectColor3=0 //Color for Rect, RGB system Blue Component Default 0
Rect=26 //Used Internally by trainer
Opacity=144 //Opactiy for Rect, from 0 to 255
ShowRect=1 //Show Rect
MenuSound=0 //Menu Sound
DisableMenuWrap=0 //No Menu Wrap
NeonColor1=0 //Color for Neon, RGB system Red Component Default 0
NeonColor2=0 //Color for Neon, RGB system Green Component Default 0
NeonColor3=255 //Color for Neon, RGB system Blue Component Default 255
NeonColor=42 //Used Internally by trainer
Always_God=0 //God mode that will last through cutscenes
SpecialGodMode=0 //Special God Mode
Never_Wanted=0 //Never Wanted
PoliceNoDispatch=0 //Police don't dispatch
PoliceIgnore=0 //Police Ignore Player
Clock=0 //Enable Clock
Speed_Km=0 //Enable speedometer in KM
Speed_M=0 //Enable speedometer in MPH
Digits=0 //Display digits for speedometer
MobileRadio=0 //Enable Mobile Radio
DisplayCoordinates=0 //Display Coordinates on screen
UnlimitedAbility=1 //Unlimited Ability
NoNoise=0 //No Noise
FastSwim=0 //Fast Swim
FastRun=0 //Fast Run
SuperJump=0 //SuperJump
HideHud=0 //Hide Hud and Radar
NoPeds=0 //No Peds
NoCars=0 //No Cars
DisplayHealth=0 //Health Display
DisplayMessages=1 //Display the ingame messages
KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup
NoRagdoll=0 //No Ragdoll
EveryoneIgnorePlayer=0 //Everyone Igore Player
PDrivingStyle=5 //Player Driving Style Default 5
PDrivingSpeed=18 //Player Driving Speed (note 18=64, roughly 1 unit=3.6KM)
PAutoDrive=0 //Automatically drive to waypoint, if one exist
StopAfterWayPoint=0 //Stop driving after waypoint is reached
Always_CarGod=0 //Car God mode that will last in any car that is entered
Neon=0 //Neon
AddCarBlip=0 //Add Blip for car, this will also prevent automatic deletion of cars, might lead to lower performance !
DefaultRadioEnable=0 //Enable Default Radio
DefaultStation=17 //Default Radio Station
SpeedBoost=0 //Speedboost
CarSeatBelt=0 //Car Seat Belt
BikeSeatBelt=0 //Bike Seat Belt
LeaveEngineOn=0 //Leave Engine On
DisableSiren=0 //Disable Siren
LoadNearPlayer=1 //Load saved cars near player
WarpInCar=1 //Warp In Car
SystemTime=0 //Sync to SystemTime
RealTime=0 //RealTime duration at startup
FixedTime=0 //Freeze the time at startup
StartupHour=12 //Startup Hour (used with Fixed Time)
StartupMinute=05 //Startup Minute (used with Fixed Time)
FireAmmo=0 //Fire Ammo
ExplosiveAmmo=0 //Explosive Ammo
ExplosiveMelee=0 //Explosive Melee
VehicleRockets=0 //Vehicle Rockets
No_Reload=0 //No reload, always unlimited ammo
UnlimitedAmmo=0 //Unlimited ammo with reload
FreezeWeather=0 //Freeze Weather
Weather=0 //Weather (from 0 to 13)
WindEnabled=0 //Enable Wind
AirBreakSpeed=2 //Airbreak speed in position units
AirBreakUpSpeed=1 //Airbreak Up speed in position units
CarGDamage=1 //Prevent Vehicle Damage
CarGVisual=1 //Prevent Vehicle Visual Damage
CarGTyres=1 //Prevent Vehicle Tyre Damage
CarGBWheels=1 //Prevent Wheels from Breaking
CarGBDoors=1 //Prevent Doors from Breaking
CarGBullet=1 //Vehicle Bullet Proof
CarGFire=1 //Vehicle Fire Proof
CarGExplosion=1 //Vehicle Explosion Proof
CarGCollision=1 //Vehicle Collison Proof
CarGMelee=1 //Vehicle Melee Proof
CarGSeatB=1 //Vehicle Seat Belt
CarGBSeatB=1 //Bike Seat Belt
CarGDrag=1 //Player Cannot be Dragged out
CarGShot=1 //Player Cannot be Shot
CarGRepair=1 //Auto Repair
VehicleHDisplay=0 //Vehicle Health Display
SilenceAlarm=0 //Silence Car Alarm when Stealing
GravityX=40 //X force GravityGun
GravityY=10 //Y force GravityGun
GravityZ=10 //Z force GravityGun
ControllerEnabled=1 //Controller Enabled
UnlimitedParachute=0 //Unlimited Parachutes
ParaSmoke=42 //Para Smoke Color
PChuteColor=0 //Primary Chute Color
SChuteColor=0 //Secondary Chute Color
MesAboveMinimap=0 //Ingame Messages above Minimap
MessageDuration=5 //Message Duration
ObjectMoveSpeed=0.5 //Object Move Speed
ObjRotationSpeed=0.5 //Object Rotation Speed
LowerCar=0 //LowerCar
LowerCarForce=-0.02 //Lower Car Force
PowerMult=0 //Power Multiplier Enabled
PowerMultiplier=40.00 //Power Multiplier
TorqueMult=0 //Torque Multiplier Enabled
TorqueMultiplier=0.4 //Torque Multiplier
AimTime=0 //Slow Motion While Aiming Enabled
AimTimeScale=0.75 //Slow Motion Time Scale
DriveTime=0 //Slow Motion While Driving Enabled
DriveTimeScale=0.75 //Slow Motion Time Scale
ObjectIniFolder=
WeaponDamage=0 //Weapon Damage Multiplier Enabled
WeaponPowerMult=1.0 //Weapon Damage Multiplier
MpMap=1 //MP Map Enabled
ClockColor1=255 //Color for Clock text, RGB system Red Component Default 255
ClockColor2=255 //Color for Clock text, RGB system Green Component Default 255
ClockColor3=255 //Color for Clock text, RGB system Blue Component Default 255
ClockC=25 //Used Internally by trainer
SpeedoColor1=255 //Color for Speedo text, RGB system Red Component Default 255
SpeedoColor2=255 //Color for Speedo text, RGB system Green Component Default 255
SpeedoColor3=255 //Color for Speedo text, RGB system Blue Component Default 255
SpeedoC=25 //Used Internally by trainer
CoordsColor1=255 //Color for Coords text, RGB system Red Component Default 255
CoordsColor2=255 //Color for Coords text , RGB system Green Component Default 255
CoordsColor3=255 //Color for Coords text, RGB system Blue Component Default 255
CoordsC=25 //Used Internally by trainer
HealthCColor1=255 //Color for Vehicle Health text, RGB system Red Component Default 255
HealthCColor2=255 //Color for Vehicle Health text , RGB system Green Component Default 255
HealthCColor3=255 //Color for Vehicle Health text, RGB system Blue Component Default 255
HealthCC=25 //Used Internally by trainer
HealthColor1=255 //Color for Player Health text, RGB system Red Component Default 255
HealthColor2=255 //Color for Player Health text , RGB system Green Component Default 255
HealthColor3=255 //Color for Player Health text, RGB system Blue Component Default 255
HealthC=25 //Used Internally by trainer
NoHelicopters=0 //No Police Helicopters
EnableSnow=0 //Enable Snow
NoHelmet=0 //No Helmet
RevealMap=1 //Reveal Map
CayoLS=1 //Cayo and LS Together
Carrier=1 //Aircraf Carrier
CayoMine=1 //Cayoo Mines
CayoAir=1 //Cayoo Anti Air
HangarDoors=1 //Cayoo Hangar Doors
VehicleTracks=1 //Enable Vehicle Tracks for Snow
VehicleTrackDepth=1 //Enable Deep Vehicle Tracks for Snow
PedTracks=1 //Enable Ped Tracks for Snow
PedTrackDepth=1 //Enable Deep Ped Tracks for Snow
Max_Wanted=0 //Enable Maximum Wanted Level
No_Clouds=0 //No_Clouds
MaxWanted=2 //Maximum Wanted Level (1-5)
ApartmentRadio=0 //Apartment Radio
OverrideLoopFix=0 //override infinite loop fix
MaxedOut=0 //Get all Weapons Maxed out
AirBNotVisible=0 //Airbreak Not Visible
AirBNoCollision=1 //Airbreak No Collision
InfStamina=0 //Infinite Stamina
RestAreas=1 //Restricted Areas
Disable_VehWeapons=0 //Disable Vehicle Weapons
DefineAddedVehiclesInIni=0 //Define Added Vehicles In Ini
DamageMult=0 //Vehicle Damage Multiplier Enabled
DamageMultiplier=500.0 //Damage Multiplier
Crewemblem=0
TimeCycle=None
TimeCycleEnabled=0
WeaponsAutoLoad=0
CasinoScreen=0
with this it works fine as does everything else the right thing to do would to test it but i cant see that happening.But i will leave this up in case someone has the same issues
here is what you cant be bothered checking
[Defaults]
EnabledOnStartup=1 //Trainer Enabled on Game Startup Default 1
MenuColor1=255 //Color for menu text, RGB system Red Component Default 255
MenuColor2=255 //Color for menu text, RGB system Green Component Default 255
MenuColor3=255 //Color for menu text, RGB system Blue Component Default 255
Menu=25 //Used Internally by trainer
HighLightColor1=0 //Color for menu highlight text, RGB system Red Component Default 0
HighLightColor2=0 //Color for menu highlight text, RGB system Green Component Default 0
HighLightColor3=255 //Color for menu highlight text, RGB system Blue Component Default 255
HighLight=42 //Used Internally by trainer
MenuFont=0 //Font for menu, from 0 to 6
RectColor1=0 //Color for Rect, RGB system Red Component Default 0
RectColor2=0 //Color for Rect, RGB system Green Component Default 0
RectColor3=0 //Color for Rect, RGB system Blue Component Default 0
Rect=26 //Used Internally by trainer
Opacity=144 //Opactiy for Rect, from 0 to 255
ShowRect=1 //Show Rect
MenuSound=0 //Menu Sound
DisableMenuWrap=0 //No Menu Wrap
NeonColor1=0 //Color for Neon, RGB system Red Component Default 0
NeonColor2=0 //Color for Neon, RGB system Green Component Default 0
NeonColor3=255 //Color for Neon, RGB system Blue Component Default 255
NeonColor=42 //Used Internally by trainer
Always_God=0 //God mode that will last through cutscenes
SpecialGodMode=0 //Special God Mode
Never_Wanted=0 //Never Wanted
PoliceNoDispatch=0 //Police don't dispatch
PoliceIgnore=0 //Police Ignore Player
Clock=0 //Enable Clock
Speed_Km=0 //Enable speedometer in KM
Speed_M=0 //Enable speedometer in MPH
Digits=0 //Display digits for speedometer
MobileRadio=0 //Enable Mobile Radio
DisplayCoordinates=0 //Display Coordinates on screen
UnlimitedAbility=0 //Unlimited Ability
NoNoise=0 //No Noise
FastSwim=0 //Fast Swim
FastRun=0 //Fast Run
SuperJump=0 //SuperJump
HideHud=0 //Hide Hud and Radar
NoPeds=0 //No Peds
NoCars=0 //No Cars
DisplayHealth=0 //Health Display
DisplayMessages=1 //Display the ingame messages
KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup
NoRagdoll=0 //No Ragdoll
EveryoneIgnorePlayer=0 //Everyone Igore Player
PDrivingStyle=5 //Player Driving Style Default 5
PDrivingSpeed=18 //Player Driving Speed (note 18=64, roughly 1 unit=3.6KM)
PAutoDrive=0 //Automatically drive to waypoint, if one exist
StopAfterWayPoint=0 //Stop driving after waypoint is reached
Always_CarGod=0 //Car God mode that will last in any car that is entered
Neon=0 //Neon
AddCarBlip=0 //Add Blip for car, this will also prevent automatic deletion of cars, might lead to lower performance !
DefaultRadioEnable=0 //Enable Default Radio
DefaultStation=17 //Default Radio Station
SpeedBoost=0 //Speedboost
CarSeatBelt=0 //Car Seat Belt
BikeSeatBelt=0 //Bike Seat Belt
LeaveEngineOn=0 //Leave Engine On
DisableSiren=0 //Disable Siren
LoadNearPlayer=1 //Load saved cars near player
WarpInCar=1 //Warp In Car
SystemTime=0 //Sync to SystemTime
RealTime=0 //RealTime duration at startup
FixedTime=0 //Freeze the time at startup
StartupHour=12 //Startup Hour (used with Fixed Time)
StartupMinute=05 //Startup Minute (used with Fixed Time)
FireAmmo=0 //Fire Ammo
ExplosiveAmmo=0 //Explosive Ammo
ExplosiveMelee=0 //Explosive Melee
VehicleRockets=0 //Vehicle Rockets
No_Reload=0 //No reload, always unlimited ammo
UnlimitedAmmo=0 //Unlimited ammo with reload
FreezeWeather=0 //Freeze Weather
Weather=0 //Weather (from 0 to 13)
WindEnabled=0 //Enable Wind
AirBreakSpeed=2 //Airbreak speed in position units
AirBreakUpSpeed=1 //Airbreak Up speed in position units
CarGDamage=1 //Prevent Vehicle Damage
CarGVisual=1 //Prevent Vehicle Visual Damage
CarGTyres=1 //Prevent Vehicle Tyre Damage
CarGBWheels=1 //Prevent Wheels from Breaking
CarGBDoors=1 //Prevent Doors from Breaking
CarGBullet=1 //Vehicle Bullet Proof
CarGFire=1 //Vehicle Fire Proof
CarGExplosion=1 //Vehicle Explosion Proof
CarGCollision=1 //Vehicle Collison Proof
CarGMelee=1 //Vehicle Melee Proof
CarGSeatB=1 //Vehicle Seat Belt
CarGBSeatB=1 //Bike Seat Belt
CarGDrag=1 //Player Cannot be Dragged out
CarGShot=1 //Player Cannot be Shot
CarGRepair=1 //Auto Repair
VehicleHDisplay=0 //Vehicle Health Display
SilenceAlarm=0 //Silence Car Alarm when Stealing
GravityX=40 //X force GravityGun
GravityY=10 //Y force GravityGun
GravityZ=10 //Z force GravityGun
ControllerEnabled=1 //Controller Enabled
UnlimitedParachute=0 //Unlimited Parachutes
ParaSmoke=42 //Para Smoke Color
PChuteColor=0 //Primary Chute Color
SChuteColor=0 //Secondary Chute Color
MesAboveMinimap=0 //Ingame Messages above Minimap
MessageDuration=5 //Message Duration
ObjectMoveSpeed=0.5 //Object Move Speed
ObjRotationSpeed=0.5 //Object Rotation Speed
LowerCar=0 //LowerCar
LowerCarForce=-0.02 //Lower Car Force
PowerMult=0 //Power Multiplier Enabled
PowerMultiplier=40.00 //Power Multiplier
TorqueMult=0 //Torque Multiplier Enabled
TorqueMultiplier=0.4 //Torque Multiplier
AimTime=0 //Slow Motion While Aiming Enabled
AimTimeScale=0.75 //Slow Motion Time Scale
DriveTime=0 //Slow Motion While Driving Enabled
DriveTimeScale=0.75 //Slow Motion Time Scale
ObjectIniFolder=
WeaponDamage=0 //Weapon Damage Multiplier Enabled
WeaponPowerMult=1.0 //Weapon Damage Multiplier
MpMap=0 //MP Map Enabled
ClockColor1=255 //Color for Clock text, RGB system Red Component Default 255
ClockColor2=255 //Color for Clock text, RGB system Green Component Default 255
ClockColor3=255 //Color for Clock text, RGB system Blue Component Default 255
ClockC=25 //Used Internally by trainer
SpeedoColor1=255 //Color for Speedo text, RGB system Red Component Default 255
SpeedoColor2=255 //Color for Speedo text, RGB system Green Component Default 255
SpeedoColor3=255 //Color for Speedo text, RGB system Blue Component Default 255
SpeedoC=25 //Used Internally by trainer
CoordsColor1=255 //Color for Coords text, RGB system Red Component Default 255
CoordsColor2=255 //Color for Coords text , RGB system Green Component Default 255
CoordsColor3=255 //Color for Coords text, RGB system Blue Component Default 255
CoordsC=25 //Used Internally by trainer
HealthCColor1=255 //Color for Vehicle Health text, RGB system Red Component Default 255
HealthCColor2=255 //Color for Vehicle Health text , RGB system Green Component Default 255
HealthCColor3=255 //Color for Vehicle Health text, RGB system Blue Component Default 255
HealthCC=25 //Used Internally by trainer
HealthColor1=255 //Color for Player Health text, RGB system Red Component Default 255
HealthColor2=255 //Color for Player Health text , RGB system Green Component Default 255
HealthColor3=255 //Color for Player Health text, RGB system Blue Component Default 255
HealthC=25 //Used Internally by trainer
NoHelicopters=0 //No Police Helicopters
EnableSnow=0 //Enable Snow
NoHelmet=0 //No Helmet
RevealMap=0 //Reveal Map
VehicleTracks=1 //Enable Vehicle Tracks for Snow
VehicleTrackDepth=1 //Enable Deep Vehicle Tracks for Snow
PedTracks=1 //Enable Ped Tracks for Snow
PedTrackDepth=1 //Enable Deep Ped Tracks for Snow
Max_Wanted=0 //Enable Maximum Wanted Level
No_Clouds=0 //No_Clouds
MaxWanted=2 //Maximum Wanted Level (1-5)
ApartmentRadio=0 //Apartment Radio
OverrideLoopFix=0 //override infinite loop fix
MaxedOut=0 //Get all Weapons Maxed out
AirBNotVisible=0 //Airbreak Not Visible
AirBNoCollision=1 //Airbreak No Collision
InfStamina=0 //Infinite Stamina
RestAreas=1 //Restricted Areas
Disable_VehWeapons=0 //Disable Vehicle Weapons
DefineAddedVehiclesInIni=0 //Define Added Vehicles In Ini
DamageMult=0 //Vehicle Damage Multiplier Enabled
DamageMultiplier=500.0 //Damage Multiplier
Crewemblem=0
TimeCycle=None
TimeCycleEnabled=0
WeaponsAutoLoad=0
CasinoScreen=0