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  • Default

    There are flashing props in your video is that fixed now?

    3 dnevi
  • Default

    @Reacon ok no worries all i can say is the removal of those lines sorted out the problem of it not saving for me

    24. jan 2026
  • Default

    @Reacon yes thats probably the case but i more meant the removal of the pa60 lines in both vehicles & carvariations.meta im not if would cause more issues than i had. But certainly has issues trying to save it.

    23. jan 2026
  • Default

    @Reacon a response my bug post would be nice

    23. jan 2026
  • Default

    @Reacon i removed all the pa60 lines from vehicles & carvariations.meta it saves fine now and the game does not read it as null3. Also tail digs into the ground when taking of and landing for my personal use i changed flying data to cuban800 that stopped the tail digging in

    22. jan 2026
  • Default

    @Reacon this has extra pa60 lines in both vehicles & carvariations.meta spawns fine but am unable to save it in hangar

    22. jan 2026
  • Default

    Mansions ext load ok, no map markers and interior is messed up as you look through window and flashes when you get inside, no conflicts, works fine using simple trainer so but if i remove simple trainer asi and use your mod i get those issues

    13. jan 2026
  • Default

    @sjaak327 Always happy to admit when im wrong ,it turns out that my way of just changing the ini for things rather than se the menu is not always the best perhaps im just to old and cranky these days so accept my apology (have checked it with new ini and it is fine.

    12. jan 2026
  • Default

    with the above Cayo Perico did not work everything else did though

    [Defaults]
    EnabledOnStartup=1 //Trainer Enabled on Game Startup Default 1
    MenuColor1=255 //Color for menu text, RGB system Red Component Default 255
    MenuColor2=255 //Color for menu text, RGB system Green Component Default 255
    MenuColor3=255 //Color for menu text, RGB system Blue Component Default 255
    Menu=25 //Used Internally by trainer

    HighLightColor1=0 //Color for menu highlight text, RGB system Red Component Default 0
    HighLightColor2=0 //Color for menu highlight text, RGB system Green Component Default 0
    HighLightColor3=255 //Color for menu highlight text, RGB system Blue Component Default 255
    HighLight=42 //Used Internally by trainer

    MenuFont=0 //Font for menu, from 0 to 6
    RectColor1=0 //Color for Rect, RGB system Red Component Default 0
    RectColor2=0 //Color for Rect, RGB system Green Component Default 0
    RectColor3=0 //Color for Rect, RGB system Blue Component Default 0
    Rect=26 //Used Internally by trainer
    Opacity=144 //Opactiy for Rect, from 0 to 255
    ShowRect=1 //Show Rect
    MenuSound=0 //Menu Sound
    DisableMenuWrap=0 //No Menu Wrap

    NeonColor1=0 //Color for Neon, RGB system Red Component Default 0
    NeonColor2=0 //Color for Neon, RGB system Green Component Default 0
    NeonColor3=255 //Color for Neon, RGB system Blue Component Default 255
    NeonColor=42 //Used Internally by trainer

    Always_God=0 //God mode that will last through cutscenes
    SpecialGodMode=0 //Special God Mode
    Never_Wanted=0 //Never Wanted
    PoliceNoDispatch=0 //Police don't dispatch
    PoliceIgnore=0 //Police Ignore Player
    Clock=0 //Enable Clock
    Speed_Km=0 //Enable speedometer in KM
    Speed_M=0 //Enable speedometer in MPH
    Digits=0 //Display digits for speedometer
    MobileRadio=0 //Enable Mobile Radio
    DisplayCoordinates=0 //Display Coordinates on screen
    UnlimitedAbility=1 //Unlimited Ability
    NoNoise=0 //No Noise
    FastSwim=0 //Fast Swim
    FastRun=0 //Fast Run
    SuperJump=0 //SuperJump
    HideHud=0 //Hide Hud and Radar
    NoPeds=0 //No Peds
    NoCars=0 //No Cars
    DisplayHealth=0 //Health Display
    DisplayMessages=1 //Display the ingame messages
    KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup
    NoRagdoll=0 //No Ragdoll
    EveryoneIgnorePlayer=0 //Everyone Igore Player
    PDrivingStyle=5 //Player Driving Style Default 5
    PDrivingSpeed=18 //Player Driving Speed (note 18=64, roughly 1 unit=3.6KM)
    PAutoDrive=0 //Automatically drive to waypoint, if one exist
    StopAfterWayPoint=0 //Stop driving after waypoint is reached
    Always_CarGod=0 //Car God mode that will last in any car that is entered
    Neon=0 //Neon
    AddCarBlip=0 //Add Blip for car, this will also prevent automatic deletion of cars, might lead to lower performance !
    DefaultRadioEnable=0 //Enable Default Radio
    DefaultStation=17 //Default Radio Station
    SpeedBoost=0 //Speedboost
    CarSeatBelt=0 //Car Seat Belt
    BikeSeatBelt=0 //Bike Seat Belt
    LeaveEngineOn=0 //Leave Engine On
    DisableSiren=0 //Disable Siren
    LoadNearPlayer=1 //Load saved cars near player
    WarpInCar=1 //Warp In Car
    SystemTime=0 //Sync to SystemTime
    RealTime=0 //RealTime duration at startup
    FixedTime=0 //Freeze the time at startup
    StartupHour=12 //Startup Hour (used with Fixed Time)
    StartupMinute=05 //Startup Minute (used with Fixed Time)
    FireAmmo=0 //Fire Ammo
    ExplosiveAmmo=0 //Explosive Ammo
    ExplosiveMelee=0 //Explosive Melee
    VehicleRockets=0 //Vehicle Rockets
    No_Reload=0 //No reload, always unlimited ammo
    UnlimitedAmmo=0 //Unlimited ammo with reload
    FreezeWeather=0 //Freeze Weather
    Weather=0 //Weather (from 0 to 13)
    WindEnabled=0 //Enable Wind
    AirBreakSpeed=2 //Airbreak speed in position units
    AirBreakUpSpeed=1 //Airbreak Up speed in position units
    CarGDamage=1 //Prevent Vehicle Damage
    CarGVisual=1 //Prevent Vehicle Visual Damage
    CarGTyres=1 //Prevent Vehicle Tyre Damage
    CarGBWheels=1 //Prevent Wheels from Breaking
    CarGBDoors=1 //Prevent Doors from Breaking
    CarGBullet=1 //Vehicle Bullet Proof
    CarGFire=1 //Vehicle Fire Proof
    CarGExplosion=1 //Vehicle Explosion Proof
    CarGCollision=1 //Vehicle Collison Proof
    CarGMelee=1 //Vehicle Melee Proof
    CarGSeatB=1 //Vehicle Seat Belt
    CarGBSeatB=1 //Bike Seat Belt
    CarGDrag=1 //Player Cannot be Dragged out
    CarGShot=1 //Player Cannot be Shot
    CarGRepair=1 //Auto Repair
    VehicleHDisplay=0 //Vehicle Health Display
    SilenceAlarm=0 //Silence Car Alarm when Stealing
    GravityX=40 //X force GravityGun
    GravityY=10 //Y force GravityGun
    GravityZ=10 //Z force GravityGun
    ControllerEnabled=1 //Controller Enabled
    UnlimitedParachute=0 //Unlimited Parachutes
    ParaSmoke=42 //Para Smoke Color
    PChuteColor=0 //Primary Chute Color
    SChuteColor=0 //Secondary Chute Color
    MesAboveMinimap=0 //Ingame Messages above Minimap
    MessageDuration=5 //Message Duration
    ObjectMoveSpeed=0.5 //Object Move Speed
    ObjRotationSpeed=0.5 //Object Rotation Speed
    LowerCar=0 //LowerCar
    LowerCarForce=-0.02 //Lower Car Force
    PowerMult=0 //Power Multiplier Enabled
    PowerMultiplier=40.00 //Power Multiplier
    TorqueMult=0 //Torque Multiplier Enabled
    TorqueMultiplier=0.4 //Torque Multiplier
    AimTime=0 //Slow Motion While Aiming Enabled
    AimTimeScale=0.75 //Slow Motion Time Scale
    DriveTime=0 //Slow Motion While Driving Enabled
    DriveTimeScale=0.75 //Slow Motion Time Scale
    ObjectIniFolder=
    WeaponDamage=0 //Weapon Damage Multiplier Enabled
    WeaponPowerMult=1.0 //Weapon Damage Multiplier
    MpMap=1 //MP Map Enabled
    ClockColor1=255 //Color for Clock text, RGB system Red Component Default 255
    ClockColor2=255 //Color for Clock text, RGB system Green Component Default 255
    ClockColor3=255 //Color for Clock text, RGB system Blue Component Default 255
    ClockC=25 //Used Internally by trainer
    SpeedoColor1=255 //Color for Speedo text, RGB system Red Component Default 255
    SpeedoColor2=255 //Color for Speedo text, RGB system Green Component Default 255
    SpeedoColor3=255 //Color for Speedo text, RGB system Blue Component Default 255
    SpeedoC=25 //Used Internally by trainer
    CoordsColor1=255 //Color for Coords text, RGB system Red Component Default 255
    CoordsColor2=255 //Color for Coords text , RGB system Green Component Default 255
    CoordsColor3=255 //Color for Coords text, RGB system Blue Component Default 255
    CoordsC=25 //Used Internally by trainer
    HealthCColor1=255 //Color for Vehicle Health text, RGB system Red Component Default 255
    HealthCColor2=255 //Color for Vehicle Health text , RGB system Green Component Default 255
    HealthCColor3=255 //Color for Vehicle Health text, RGB system Blue Component Default 255
    HealthCC=25 //Used Internally by trainer
    HealthColor1=255 //Color for Player Health text, RGB system Red Component Default 255
    HealthColor2=255 //Color for Player Health text , RGB system Green Component Default 255
    HealthColor3=255 //Color for Player Health text, RGB system Blue Component Default 255
    HealthC=25 //Used Internally by trainer
    NoHelicopters=0 //No Police Helicopters
    EnableSnow=0 //Enable Snow
    NoHelmet=0 //No Helmet
    RevealMap=1 //Reveal Map
    CayoLS=1 //Cayo and LS Together
    Carrier=1 //Aircraf Carrier
    CayoMine=1 //Cayoo Mines
    CayoAir=1 //Cayoo Anti Air
    HangarDoors=1 //Cayoo Hangar Doors
    VehicleTracks=1 //Enable Vehicle Tracks for Snow
    VehicleTrackDepth=1 //Enable Deep Vehicle Tracks for Snow
    PedTracks=1 //Enable Ped Tracks for Snow
    PedTrackDepth=1 //Enable Deep Ped Tracks for Snow
    Max_Wanted=0 //Enable Maximum Wanted Level
    No_Clouds=0 //No_Clouds
    MaxWanted=2 //Maximum Wanted Level (1-5)
    ApartmentRadio=0 //Apartment Radio
    OverrideLoopFix=0 //override infinite loop fix
    MaxedOut=0 //Get all Weapons Maxed out
    AirBNotVisible=0 //Airbreak Not Visible
    AirBNoCollision=1 //Airbreak No Collision
    InfStamina=0 //Infinite Stamina
    RestAreas=1 //Restricted Areas
    Disable_VehWeapons=0 //Disable Vehicle Weapons
    DefineAddedVehiclesInIni=0 //Define Added Vehicles In Ini
    DamageMult=0 //Vehicle Damage Multiplier Enabled
    DamageMultiplier=500.0 //Damage Multiplier
    Crewemblem=0
    TimeCycle=None
    TimeCycleEnabled=0
    WeaponsAutoLoad=0
    CasinoScreen=0

    with this it works fine as does everything else the right thing to do would to test it but i cant see that happening.But i will leave this up in case someone has the same issues

    Expand to read the full comment
    12. jan 2026
  • Default

    here is what you cant be bothered checking

    [Defaults]
    EnabledOnStartup=1 //Trainer Enabled on Game Startup Default 1
    MenuColor1=255 //Color for menu text, RGB system Red Component Default 255
    MenuColor2=255 //Color for menu text, RGB system Green Component Default 255
    MenuColor3=255 //Color for menu text, RGB system Blue Component Default 255
    Menu=25 //Used Internally by trainer

    HighLightColor1=0 //Color for menu highlight text, RGB system Red Component Default 0
    HighLightColor2=0 //Color for menu highlight text, RGB system Green Component Default 0
    HighLightColor3=255 //Color for menu highlight text, RGB system Blue Component Default 255
    HighLight=42 //Used Internally by trainer

    MenuFont=0 //Font for menu, from 0 to 6
    RectColor1=0 //Color for Rect, RGB system Red Component Default 0
    RectColor2=0 //Color for Rect, RGB system Green Component Default 0
    RectColor3=0 //Color for Rect, RGB system Blue Component Default 0
    Rect=26 //Used Internally by trainer
    Opacity=144 //Opactiy for Rect, from 0 to 255
    ShowRect=1 //Show Rect
    MenuSound=0 //Menu Sound
    DisableMenuWrap=0 //No Menu Wrap

    NeonColor1=0 //Color for Neon, RGB system Red Component Default 0
    NeonColor2=0 //Color for Neon, RGB system Green Component Default 0
    NeonColor3=255 //Color for Neon, RGB system Blue Component Default 255
    NeonColor=42 //Used Internally by trainer

    Always_God=0 //God mode that will last through cutscenes
    SpecialGodMode=0 //Special God Mode
    Never_Wanted=0 //Never Wanted
    PoliceNoDispatch=0 //Police don't dispatch
    PoliceIgnore=0 //Police Ignore Player
    Clock=0 //Enable Clock
    Speed_Km=0 //Enable speedometer in KM
    Speed_M=0 //Enable speedometer in MPH
    Digits=0 //Display digits for speedometer
    MobileRadio=0 //Enable Mobile Radio
    DisplayCoordinates=0 //Display Coordinates on screen
    UnlimitedAbility=0 //Unlimited Ability
    NoNoise=0 //No Noise
    FastSwim=0 //Fast Swim
    FastRun=0 //Fast Run
    SuperJump=0 //SuperJump
    HideHud=0 //Hide Hud and Radar
    NoPeds=0 //No Peds
    NoCars=0 //No Cars
    DisplayHealth=0 //Health Display
    DisplayMessages=1 //Display the ingame messages
    KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup
    NoRagdoll=0 //No Ragdoll
    EveryoneIgnorePlayer=0 //Everyone Igore Player
    PDrivingStyle=5 //Player Driving Style Default 5
    PDrivingSpeed=18 //Player Driving Speed (note 18=64, roughly 1 unit=3.6KM)
    PAutoDrive=0 //Automatically drive to waypoint, if one exist
    StopAfterWayPoint=0 //Stop driving after waypoint is reached
    Always_CarGod=0 //Car God mode that will last in any car that is entered
    Neon=0 //Neon
    AddCarBlip=0 //Add Blip for car, this will also prevent automatic deletion of cars, might lead to lower performance !
    DefaultRadioEnable=0 //Enable Default Radio
    DefaultStation=17 //Default Radio Station
    SpeedBoost=0 //Speedboost
    CarSeatBelt=0 //Car Seat Belt
    BikeSeatBelt=0 //Bike Seat Belt
    LeaveEngineOn=0 //Leave Engine On
    DisableSiren=0 //Disable Siren
    LoadNearPlayer=1 //Load saved cars near player
    WarpInCar=1 //Warp In Car
    SystemTime=0 //Sync to SystemTime
    RealTime=0 //RealTime duration at startup
    FixedTime=0 //Freeze the time at startup
    StartupHour=12 //Startup Hour (used with Fixed Time)
    StartupMinute=05 //Startup Minute (used with Fixed Time)
    FireAmmo=0 //Fire Ammo
    ExplosiveAmmo=0 //Explosive Ammo
    ExplosiveMelee=0 //Explosive Melee
    VehicleRockets=0 //Vehicle Rockets
    No_Reload=0 //No reload, always unlimited ammo
    UnlimitedAmmo=0 //Unlimited ammo with reload
    FreezeWeather=0 //Freeze Weather
    Weather=0 //Weather (from 0 to 13)
    WindEnabled=0 //Enable Wind
    AirBreakSpeed=2 //Airbreak speed in position units
    AirBreakUpSpeed=1 //Airbreak Up speed in position units
    CarGDamage=1 //Prevent Vehicle Damage
    CarGVisual=1 //Prevent Vehicle Visual Damage
    CarGTyres=1 //Prevent Vehicle Tyre Damage
    CarGBWheels=1 //Prevent Wheels from Breaking
    CarGBDoors=1 //Prevent Doors from Breaking
    CarGBullet=1 //Vehicle Bullet Proof
    CarGFire=1 //Vehicle Fire Proof
    CarGExplosion=1 //Vehicle Explosion Proof
    CarGCollision=1 //Vehicle Collison Proof
    CarGMelee=1 //Vehicle Melee Proof
    CarGSeatB=1 //Vehicle Seat Belt
    CarGBSeatB=1 //Bike Seat Belt
    CarGDrag=1 //Player Cannot be Dragged out
    CarGShot=1 //Player Cannot be Shot
    CarGRepair=1 //Auto Repair
    VehicleHDisplay=0 //Vehicle Health Display
    SilenceAlarm=0 //Silence Car Alarm when Stealing
    GravityX=40 //X force GravityGun
    GravityY=10 //Y force GravityGun
    GravityZ=10 //Z force GravityGun
    ControllerEnabled=1 //Controller Enabled
    UnlimitedParachute=0 //Unlimited Parachutes
    ParaSmoke=42 //Para Smoke Color
    PChuteColor=0 //Primary Chute Color
    SChuteColor=0 //Secondary Chute Color
    MesAboveMinimap=0 //Ingame Messages above Minimap
    MessageDuration=5 //Message Duration
    ObjectMoveSpeed=0.5 //Object Move Speed
    ObjRotationSpeed=0.5 //Object Rotation Speed
    LowerCar=0 //LowerCar
    LowerCarForce=-0.02 //Lower Car Force
    PowerMult=0 //Power Multiplier Enabled
    PowerMultiplier=40.00 //Power Multiplier
    TorqueMult=0 //Torque Multiplier Enabled
    TorqueMultiplier=0.4 //Torque Multiplier
    AimTime=0 //Slow Motion While Aiming Enabled
    AimTimeScale=0.75 //Slow Motion Time Scale
    DriveTime=0 //Slow Motion While Driving Enabled
    DriveTimeScale=0.75 //Slow Motion Time Scale
    ObjectIniFolder=
    WeaponDamage=0 //Weapon Damage Multiplier Enabled
    WeaponPowerMult=1.0 //Weapon Damage Multiplier
    MpMap=0 //MP Map Enabled
    ClockColor1=255 //Color for Clock text, RGB system Red Component Default 255
    ClockColor2=255 //Color for Clock text, RGB system Green Component Default 255
    ClockColor3=255 //Color for Clock text, RGB system Blue Component Default 255
    ClockC=25 //Used Internally by trainer
    SpeedoColor1=255 //Color for Speedo text, RGB system Red Component Default 255
    SpeedoColor2=255 //Color for Speedo text, RGB system Green Component Default 255
    SpeedoColor3=255 //Color for Speedo text, RGB system Blue Component Default 255
    SpeedoC=25 //Used Internally by trainer
    CoordsColor1=255 //Color for Coords text, RGB system Red Component Default 255
    CoordsColor2=255 //Color for Coords text , RGB system Green Component Default 255
    CoordsColor3=255 //Color for Coords text, RGB system Blue Component Default 255
    CoordsC=25 //Used Internally by trainer
    HealthCColor1=255 //Color for Vehicle Health text, RGB system Red Component Default 255
    HealthCColor2=255 //Color for Vehicle Health text , RGB system Green Component Default 255
    HealthCColor3=255 //Color for Vehicle Health text, RGB system Blue Component Default 255
    HealthCC=25 //Used Internally by trainer
    HealthColor1=255 //Color for Player Health text, RGB system Red Component Default 255
    HealthColor2=255 //Color for Player Health text , RGB system Green Component Default 255
    HealthColor3=255 //Color for Player Health text, RGB system Blue Component Default 255
    HealthC=25 //Used Internally by trainer
    NoHelicopters=0 //No Police Helicopters
    EnableSnow=0 //Enable Snow
    NoHelmet=0 //No Helmet
    RevealMap=0 //Reveal Map
    VehicleTracks=1 //Enable Vehicle Tracks for Snow
    VehicleTrackDepth=1 //Enable Deep Vehicle Tracks for Snow
    PedTracks=1 //Enable Ped Tracks for Snow
    PedTrackDepth=1 //Enable Deep Ped Tracks for Snow
    Max_Wanted=0 //Enable Maximum Wanted Level
    No_Clouds=0 //No_Clouds
    MaxWanted=2 //Maximum Wanted Level (1-5)
    ApartmentRadio=0 //Apartment Radio
    OverrideLoopFix=0 //override infinite loop fix
    MaxedOut=0 //Get all Weapons Maxed out
    AirBNotVisible=0 //Airbreak Not Visible
    AirBNoCollision=1 //Airbreak No Collision
    InfStamina=0 //Infinite Stamina
    RestAreas=1 //Restricted Areas
    Disable_VehWeapons=0 //Disable Vehicle Weapons
    DefineAddedVehiclesInIni=0 //Define Added Vehicles In Ini
    DamageMult=0 //Vehicle Damage Multiplier Enabled
    DamageMultiplier=500.0 //Damage Multiplier
    Crewemblem=0
    TimeCycle=None
    TimeCycleEnabled=0
    WeaponsAutoLoad=0
    CasinoScreen=0

    Expand to read the full comment
    12. jan 2026