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    @GooD-NTS, so I guess there shouldn't be any real impact during gameplay?
    Oh, but whenever you transition from one area of the map to another wouldn't it write to the disc to log that the archives are being accessed?

    14. avg 2019
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    @GooD-NTS the "OpenIV.log" found in the main game folder.

    12. avg 2019
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    My mistake I just looked at the log file, it sometimes writes to the drive every 100 microsecond.

    12. avg 2019
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    @GooD-NTS because I have no bugs to debug, so I don't want it writing to a file every 1 millisecond while I play?

    11. avg 2019
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    Is there any way to stop the asi from printing out a log file?

    11. avg 2019
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    Looks like 2.4.3 works with nativeui 1.7!

    11. avg 2019
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    I got the menu working but every time I try to start a mission it just says loading... then nothing happens, no map blips or anything.
    I've tried 2.4.4, 2.4.5, and 2.4.6 and the menu works every time but the missions just won't load for some reason.
    Can anyone who had this issue and was able to solve it help, please?

    11. avg 2019
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    Great mod! I found two issues though.
    1. Setting LOGGING = False doesn't work, the mod still prints out a pdm.log file.
    2. No actual issues in game but, the log recorded multiple variants of "keypress Change Cam Object reference not set to an instance of an object. at PDMCD4.PDM.OnTick(Object o, EventArgs e)"... It looks like the mod is trying to act on key presses even when I'm not actually in the shop?

    04. avg 2019