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  • 86b721 dreary 11zon (1)

    @SonGoku41205 Will take some time for me to get around to doing more, but if you have a request, I'm all ears for it.

    1 dan
  • 86b721 dreary 11zon (1)

    @WolfFire23309 Cheers.

    Want to preface this reply by saying, I am by no means an animator. I have two jobs unrelated to this sort of thing and uni to balance, so this was just a small passion project I did for fun, haha.

    With the animations I have done so far, I try to get the armatures to get back to near (or at) their starting coordinates manually for the ease of people that might want to use these for their machinimas — perhaps they want to have this fight going in the background whilst they are managing other peds or objects; this makes it easy if it stays in place (plus this is how executions function in CoD anyhow).

    I know I have not integrated root motion when keyframing these, but if you want to use these for your pack (which by all means do so long as I'm accredited with these anims specifically), I'll need to go back at some point when I'm next able.

    1 dan
  • 86b721 dreary 11zon (1)

    @Shturman_EFT I can in the future; still releasing mods I've made when I had spare time.

    I can try to replicate more finishers in the future if you have a specific request (will have your Allegiance conversion request done before then, too)

    1 dan
  • 86b721 dreary 11zon (1)

    @Aniruddhagp The skeletons for each protagonist are entirely different, so the anim keyframes would have to be entirely overhauled manually. I know most people use their freemode peds, so I figured I would make it for those.

    I'm not really an animator and made these in my spare time late last month, so I don't think I will get the time to make them for Michael/Franklin/Trevor; apologies, lad.

    1 dan
  • 86b721 dreary 11zon (1)

    @Netoxota Sorry, mate, these were projects I just mucked about with for fun; I don't have the knowledge or time to do those at the moment, so sadly not.

    1 dan
  • 86b721 dreary 11zon (1)

    @qoqp134 You have to install MPClothes (linked in the description) and use a trainer to put each of the components on the Freemode Male.

    4 dnevi
  • 86b721 dreary 11zon (1)

    @TylerTheGamer481 Just got around to testing it on a separate device and renamed each component to the lowest available number in MPClothes — haven't encountered any issues, everything showed up.

    I know MPClothes has potential bugs with props, but not the base components. The only suggestions I have are to either rename the numbers to be even higher or find a dlclist to replace existing vanilla clothes within it. I can't replicate the issue.

    19. feb 2025
  • 86b721 dreary 11zon (1)

    @TylerTheGamer481 Could you tell me which bits/components aren't?

    17. feb 2025
  • 86b721 dreary 11zon (1)

    @Shturman_EFT Sure, but just note I doubt I will be able to get that started and uploaded here anytime soon given how my work and uni schedules have been. I've just been uploading personal projects I've made awhile ago here every so often and have some more to upload.

    Just haven't had much time to start new projects so far this year, but I'll get to porting and converting those Allegiance operators when I get a break.

    16. feb 2025
  • 86b721 dreary 11zon (1)

    IMPORTANT NOTE: The screenshots show the watch's face being upside down. I have since corrected the model's orientation properly and it will now reflect MW 2019's look accurately; and don't worry — there isn't any clipping.

    Download the 1.0.5 version for this fix.

    09. feb 2025