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  • Starlet

    @nicholejan Wish you all the best with modding and I hope the little note helps with future mods as well. By the way, what does "btw" stand for?

    07. mar 2019
  • Starlet

    @nicholejan Hi I know you are having some trouble with your "Ada Wong Mod." Here is a note, maybe it will help you, I hope. Please READ THIS.

    Modder Notes:
    Since RE2 patch 1.03, it's currently not possible to fully unpack the game archive. You must use an earlier version of the game's files. The non-XNA import/export script can corrupt polygons on export, and 3ds Max 2015 does not seem to import/export normals correctly (eg. skin looks wrinkly and parts flicker black when animated).

    If you have these problems, try using 2019 and the XNA version. You'll have to re-import the original model using the XNA version (simply exporting from a previous Max file won't fix the normals issue). If you're getting an error when trying to run the XNA script, and you updated the DLL location correctly, then you may also need to edit the 3ds Max config file (in the 3ds Max folder) and add these lines in between </startup>and <system.diagnostics>:
    <runtime>
    <loadFromRemoteSources enabled="true"/>
    </runtime>

    If you edited in a different 3ds Max and haven't changed the vert order/count, you can copy your previous model edit (import/export as FBX) into 2019 and apply it as a morph target. Simply cut the skin modifier (so that it won't get collapsed), collapse the morph modifier and then paste the skin modifier back.

    I hope this helps you with your Model export, import issues. Have a lovely evening.

    04. mar 2019
  • Starlet

    @nicholejan. I am so very sorry if I made you feel BAD, it was not my intention and I deeply admire the effort you have clearly put in on this Ada Wong mod. I of all people know too well how hard it is to Rig a Model. I've done a few for Sonic Generations and it's not easy. I have also been working on a "Need for Speed Most Wanted 2005 mod for over 3 years now." This mod remodels the entire game in a beautiful way, and working with textures one at a time is not easy. The game has a lot of textures so I know all too well how hard it is to be a mod creator. I'm also a "writer" and I have to focus more on writing now, but I hope to finish the mod one day, and again, my apologies if I caused you any discomfort. I also hope to see a much higher detailed model of Ada Wong from you one of these days fully completed. Kind regards, Spook 9

    19. feb 2019
  • Starlet

    I just watched a mod video of Ada Wong ported from Resident Evil 2 Remake to Resident Evil 6 on YouTube and the Ada Wong Model looked a hundred times better. Here is the link to the video. You won't be disappointed.

    https://youtu.be/UOYfcOAcASk

    18. feb 2019
  • Starlet

    This Ada Wong Addon-Ped does not look fully done. Resident Evil 2 Remake Ada Wong is much more high quality and better looking. It seems like you reduced the quality of the model in this mod Why? Ada Wong can look much, much better. High quality. With that said, I love that Ada Wong is being ported to GTA 5 and I hope to see all female models from Resident Evil 2 Remake ported as well, but in high quality.

    18. feb 2019