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@s020407 what’s the vehicle you’re trying to import?
@s020407 Fixed in v6.2 once approved by mods
@s020407 It expects a single car at the moment, but I can look into it
@DeadmanWasTaken Added a change in v6.1 to also include the gameName which should fix the issue for most vehicles. Another thing I noticed while modding my game though, is that the game is very particular about what can go inside the makeName and gameName sections inside the vehicles.meta file. For example, if you have a vehicle that has a space, a ' - ', or probably any other characters other than a letter or a number inside one of those sections....the game just doesn't know what to do with it, even if you change the names using the tool. To get around this I had to edit a few of those manually in the problem vehicles.meta files in the mods folder.
I'd like to add a way to make the tool capable of editing those vehicles.meta files directly and importing them back into the mods folder, but I'm not sure if its worth the energy considering how old the game is at this point.
@DeadmanWasTaken So basically in your global.gxt2 file, find '0x67D5210B' and change it to '0xC7D5F5FB' and that will change the name to "Reventon '07".....if that wasn't 100% clear
@DeadmanWasTaken I finally got around to looking at this and I got the same error. The problem is......that Reventon already includes language info for 'Reventon' with a hash against the gameName section in the vehicles.meta file. The add on helper generates hashes against the modelName section. I have to do some more research on how exactly the game deals with languages, but my guess is that the gameName takes precedence over the modelName
For a quick fix, you can change the hash that was generated for your 'Reventon '07' text to 0xC7D5F5FB, and that will fix it. And I'll work on a fix for v6.1. I may change the hashing function to look at gameName instead (or maybe both to be safe). Thanks for bringing this to my attention
@DeadmanWasTaken If you link me to the Reventon you're having trouble with I can take a look. Also be sure to check back when v5.0 is approved, as there are some new features in the Language Generator that you might find helpful
@DeadmanWasTaken are you saying after you change the names and put the generated hashes in the global.gxt2 file, they aren’t showing up in game?
I’ve just started to use the tool to mod my own game, so if I encounter this and come up with a fix I’ll let you know
I created a tool which makes using add-on cars with this mod a lot easier. You can find it here https://www.gta5-mods.com/misc/add-on-car-install-helper#description_tab
@JohnFromGWN Hmm, I’ll take a look. When you say ‘a sub folder with 4 add on vehicles’ do you mean a folder with 4 loose dlc.rpf files inside it? Or a folder with 4 sub folders inside it containing dlc.rpf files?
If it’s the former, the software doesn’t have any logic to pull identifying data from a dlc.rpf file directly. For the 2 available options it assumes either 1. You’re feeding it a bunch of zipped up files, or 2. You’re feeding it a bunch of folders that you already unzipped yourself