Ay man i appreciate it. I dont think theres gonna be any quality change in the textures, its pixel count is doubled, shouldnt lessen the quality. the original blackops textures are actually much smaller. Id have to scale them up an that would drop the quality. Blackops1 textures share textures for other pieces of clothing that the blackops2 doesnt have.
@MrSaucyZ They have lapd swat insignia's, but then again, i thought it would be cool if gta lore was a big role. These uniforms are a little of everything. Something id love to see is people making things of their own, but with a gta lore friendly label. This is what i had in mind.
In zm3, how are you exporting as ydd or ytd?
@RODEBLUR Some people want realism to an extent. I realize its not a real city, but im not changing the city, only the character.
@Jax765 Thanks for the advice.
@Jax765 oops forgot to tag you.
Ay man i appreciate it. I dont think theres gonna be any quality change in the textures, its pixel count is doubled, shouldnt lessen the quality. the original blackops textures are actually much smaller. Id have to scale them up an that would drop the quality. Blackops1 textures share textures for other pieces of clothing that the blackops2 doesnt have.
@Jax765 Their faces are a little... Unique... Seem to be related huh... Ill see what i can do haha.
@MrSaucyZ Touche. Aha, i might make a few variety's, but thank you for the opinion on things. Ill look into it.
@MrSaucyZ They have lapd swat insignia's, but then again, i thought it would be cool if gta lore was a big role. These uniforms are a little of everything. Something id love to see is people making things of their own, but with a gta lore friendly label. This is what i had in mind.
Love the car, but drifting stance is silly. lol
@Ncisnp Alrighty, ill get working on that