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  • Lamar

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    Start: 31.8.2016 14:55:36
    ThreadID: 4684
    OS: Windows 7 Ultimate (6.1.7601, 64-bit)
    Path: C:\Users\Peca\AppData\Local\New Technology Studio\Apps\OpenIV\OpenIV.exe

    --------------------------------------------------------------------------------
    [31.8.2016 14:55:36] [4684] INFO -> Current GameId: "Five"
    [31.8.2016 14:55:36] [4684] INFO -> Current GamePlatform: "pc"
    [31.8.2016 14:55:36] [4684] INFO -> Current GamePath: "D:\Rockstar Games\Grand Theft Auto V\"
    [31.8.2016 14:55:36] [2908] INFO -> Loading package
    [31.8.2016 14:55:36] [2908] INFO -> Loading package from "C:\Users\Peca\Downloads\2bd8c6-world of variety 1.6.3.1\(world of variety package)\world of variety.oiv"
    [31.8.2016 14:55:36] [2908] INFO -> Package file was opened successfully
    [31.8.2016 14:55:36] [2908] INFO -> Loading assembly from "assembly.xml"
    [31.8.2016 14:55:36] [2908] INFO -> Reading assembly file "assembly.xml"
    [31.8.2016 14:55:36] [2908] INFO -> Format version: "2.0"
    [31.8.2016 14:55:36] [2908] INFO -> Package info class: "TPackageInfo20"
    [31.8.2016 14:55:36] [2908] INFO -> Reading package info
    [31.8.2016 14:55:36] [2908] INFO -> Package ID: "{6D501E5D-DD68-42CB-ACA4-A920DFC905E3}"
    [31.8.2016 14:55:36] [2908] INFO -> Package target: "Five"
    [31.8.2016 14:55:36] [2908] INFO -> Package name: "WORLD OF VARIETY"
    [31.8.2016 14:55:36] [2908] INFO -> Package version: "1.6"
    [31.8.2016 14:55:36] [2908] INFO -> Package version tag: "Public"
    [31.8.2016 14:55:36] [2908] INFO -> Package author: "Cass"
    [31.8.2016 14:55:36] [2908] ERROR -> The "footerLink" attribute is not found in node "metadata>description"
    [31.8.2016 14:55:36] [2908] ERROR -> The "footerLink" attribute is not found in node "metadata>licence"
    [31.8.2016 14:55:36] [2908] INFO -> Package contains changes for RPF archives
    [31.8.2016 14:55:36] [2908] INFO -> Package can be installed into "mods" folder
    [31.8.2016 14:55:36] [2908] INFO -> Load package icon from "icon.png"
    [31.8.2016 14:55:36] [2908] INFO -> Package loaded successfully
    [31.8.2016 14:55:36] [4684] INFO -> The "mods" folder installed
    [31.8.2016 14:55:36] [4684] INFO -> Show install options dialog before installation
    [31.8.2016 14:55:36] [4616] INFO -> Install options
    {
    Content Index: "-1"
    Use "mods" Folder: "True"
    }
    [31.8.2016 14:55:36] [4616] INFO -> Package installer class: "TPackageInstaller20"
    [31.8.2016 14:55:36] [4616] INFO -> Validate content files
    [31.8.2016 14:55:36] [4616] INFO -> Validate content files SUCCEEDED
    [31.8.2016 14:55:36] [4616] INFO -> Installation
    [31.8.2016 14:55:36] [4616] INFO -> Process ARCHIVE "GTA V" with path "D:\Rockstar Games\Grand Theft Auto V\"
    [31.8.2016 14:55:36] [4616] INFO -> Copying ARCHIVE "update\update.rpf" into "mods" folder
    [31.8.2016 14:55:36] [4616] INFO -> Process ARCHIVE "update.rpf" with path "D:\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf"
    [31.8.2016 14:55:36] [4616] INFO -> Replace file in archive
    {
    Source: "content/popgroups.ymt"
    Destination: "x64\levels\gta5\popgroups.ymt"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> Add file into archive
    {
    Source: "content/ambientpedmodelsets.meta"
    Destination: "common\data\ai\ambientpedmodelsets.meta"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> Add file into archive
    {
    Source: "content/agitatedtriggers.meta"
    Destination: "common\data\ai\agitatedtriggers.meta"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> Replace file in archive
    {
    Source: "content/vehiclemodelsets.meta"
    Destination: "common\data\ai\vehiclemodelsets.meta"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> Replace file in archive
    {
    Source: "content/loadouts.meta"
    Destination: "common\data\ai\loadouts.meta"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> Replace file in archive
    {
    Source: "content/popcycle.dat"
    Destination: "common\data\levels\gta5\popcycle.dat"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> Replace file in archive
    {
    Source: "content/dispatch.meta"
    Destination: "common\data\dispatch.meta"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> Replace file in archive
    {
    Source: "content/vehicles.meta"
    Destination: "common\data\levels\gta5\vehicles.meta"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\update.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> ARCHIVE "update.rpf" processed
    [31.8.2016 14:55:36] [4616] INFO -> Copying ARCHIVE "update\x64\dlcpacks\mplowrider2\dlc.rpf" into "mods" folder
    [31.8.2016 14:55:36] [4616] INFO -> Process ARCHIVE "dlc.rpf" with path "D:\Rockstar Games\Grand Theft Auto V\mods\update\x64\dlcpacks\mplowrider2\dlc.rpf"
    [31.8.2016 14:55:36] [4616] INFO -> Replace file in archive
    {
    Source: "content/vehicles/vehicles.meta"
    Destination: "common\data\levels\gta5\vehicles.meta"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\x64\dlcpacks\mplowrider2\dlc.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> ARCHIVE "dlc.rpf" processed
    [31.8.2016 14:55:36] [4616] INFO -> Copying ARCHIVE "update\x64\dlcpacks\mpapartment\dlc.rpf" into "mods" folder
    [31.8.2016 14:55:36] [4616] INFO -> Process ARCHIVE "dlc.rpf" with path "D:\Rockstar Games\Grand Theft Auto V\mods\update\x64\dlcpacks\mpapartment\dlc.rpf"
    [31.8.2016 14:55:36] [4616] INFO -> Replace file in archive
    {
    Source: "content/vehicles3/vehicles.meta"
    Destination: "common\data\levels\gta5\vehicles.meta"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\x64\dlcpacks\mpapartment\dlc.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> ARCHIVE "dlc.rpf" processed
    [31.8.2016 14:55:36] [4616] INFO -> Copying ARCHIVE "update\x64\dlcpacks\mpexecutive\dlc.rpf" into "mods" folder
    [31.8.2016 14:55:36] [4616] INFO -> Process ARCHIVE "dlc.rpf" with path "D:\Rockstar Games\Grand Theft Auto V\mods\update\x64\dlcpacks\mpexecutive\dlc.rpf"
    [31.8.2016 14:55:36] [4616] INFO -> Replace file in archive
    {
    Source: "content/vehicles2/vehicles.meta"
    Destination: "common\data\levels\gta5\vehicles.meta"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\x64\dlcpacks\mpexecutive\dlc.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> ARCHIVE "dlc.rpf" processed
    [31.8.2016 14:55:36] [4616] INFO -> Copying ARCHIVE "update\x64\dlcpacks\mpstunt\dlc.rpf" into "mods" folder
    [31.8.2016 14:55:36] [4616] INFO -> Process ARCHIVE "dlc.rpf" with path "D:\Rockstar Games\Grand Theft Auto V\mods\update\x64\dlcpacks\mpstunt\dlc.rpf"
    [31.8.2016 14:55:36] [4616] INFO -> Replace file in archive
    {
    Source: "content/carvariations.meta"
    Destination: "common\data\carvariations.meta"
    Archive: "D:\Rockstar Games\Grand Theft Auto V\mods\update\x64\dlcpacks\mpstunt\dlc.rpf"
    }
    [31.8.2016 14:55:36] [4616] INFO -> ARCHIVE "dlc.rpf" processed
    [31.8.2016 14:55:36] [4616] INFO -> Copying ARCHIVE "update\x64\dlcpacks\mpheist\dlc.rpf" into "mods" folder
    [31.8.2016 14:55:36] [4616] INFO -> Unable to open ARCHIVE with path "mods\update\x64\dlcpacks\mpheist\dlc.rpf" in parent archive "D:\Rockstar Games\Grand Theft Auto V\"
    [31.8.2016 14:55:36] [4616] INFO -> ARCHIVE "GTA V" processed
    [31.8.2016 14:55:36] [4616] INFO -> Installation FAILED
    This is my log.What is problem please ?

    Expand to read the full comment
    31. avg 2016
  • Lamar

    @aimless Now all works fine.Thank you very much,dude :D

    31. maj 2016
  • Lamar

    @aimless I can't.When i run the 4.6.2 installer,it says The .NET Framework Prewiev is not supported on this operating system.My operating system is Windows 7.

    30. maj 2016
  • Lamar

    @aimless [21:33:57] [DEBUG] Created script domain 'ScriptDomain_E61DE32C'.
    [21:33:57] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_E61DE32C' ...
    [21:33:58] [DEBUG] Found 1 script(s) in 'BAM.dll'.
    [21:33:58] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [21:33:58] [DEBUG] Starting 2 script(s) ...
    [21:33:58] [DEBUG] Instantiating script 'buildamission' in script domain 'ScriptDomain_E61DE32C' ...
    [21:34:01] [DEBUG] Started script 'buildamission'.
    [21:34:01] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_E61DE32C' ...
    [21:34:01] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [21:34:06] [ERROR] Script 'buildamission' is not responding! Aborting ...
    [21:34:10] [DEBUG] Aborted script 'buildamission'.
    [21:34:12] [ERROR] Caught fatal unhandled exception:
    System.Threading.ThreadAbortException: Thread was being aborted.
    at NativeUI.TimerBarPool.Draw()
    at buildamission.OnTick(Object o, EventArgs e)
    at GTA.Script.MainLoop()
    [21:59:32] [DEBUG] Unloading script domain 'ScriptDomain_E61DE32C' ...
    [21:59:32] [DEBUG] Stopping 2 script(s) ...
    [21:59:32] [DEBUG] Aborted script 'NativeUI.BigMessageThread'.
    [21:59:33] [DEBUG] Deleted script domain 'ScriptDomain_E61DE32C'.
    [21:59:34] [DEBUG] Created script domain 'ScriptDomain_A343C2B0'.
    [21:59:34] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_A343C2B0' ...
    [21:59:36] [DEBUG] Found 1 script(s) in 'BAM.dll'.
    [21:59:36] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [21:59:36] [DEBUG] Starting 2 script(s) ...
    [21:59:36] [DEBUG] Instantiating script 'buildamission' in script domain 'ScriptDomain_A343C2B0' ...
    [21:59:37] [DEBUG] Started script 'buildamission'.
    [21:59:37] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_A343C2B0' ...
    [21:59:37] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [21:59:42] [ERROR] Script 'buildamission' is not responding! Aborting ...
    [21:59:46] [DEBUG] Aborted script 'buildamission'.
    [21:59:46] [ERROR] Caught fatal unhandled exception:
    System.Threading.ThreadAbortException: Thread was being aborted.
    at NativeUI.TimerBarPool.Draw()
    at buildamission.OnTick(Object o, EventArgs e)
    at GTA.Script.MainLoop()

    Expand to read the full comment
    30. maj 2016
  • Lamar

    @aimless Hey,i put the Native in script,but it not work.

    30. maj 2016
  • Lamar

    @aimless [17:55:43] [DEBUG] Created script domain 'ScriptDomain_8C1C9BF4'.
    [17:55:43] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_8C1C9BF4' ...
    [17:55:45] [DEBUG] Found 1 script(s) in 'BAM.dll'.
    [17:55:45] [DEBUG] Starting 1 script(s) ...
    [17:55:45] [DEBUG] Instantiating script 'buildamission' in script domain 'ScriptDomain_8C1C9BF4' ...
    [17:55:45] [ERROR] Failed to instantiate script 'buildamission' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
    at buildamission..ctor()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [18:38:06] [DEBUG] Created script domain 'ScriptDomain_56FC1AF0'.
    [18:38:06] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_56FC1AF0' ...
    [18:38:09] [DEBUG] Found 1 script(s) in 'BAM.dll'.
    [18:38:09] [DEBUG] Starting 1 script(s) ...
    [18:38:09] [DEBUG] Instantiating script 'buildamission' in script domain 'ScriptDomain_56FC1AF0' ...
    [18:38:09] [ERROR] Failed to instantiate script 'buildamission' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
    at buildamission..ctor()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    Expand to read the full comment
    30. maj 2016
  • Lamar

    @aimless Tell me how,if you know.Thanks for answer.

    30. maj 2016
  • Lamar

    When i press H,menu is not opening.Please help.

    29. maj 2016
  • Lamar

    It looks great,praise.I try to install it,but i have problem.When i run the game and press H,nothing happens.If any know the solution,please teel me. Sorry for my bad English :D

    25. mar 2016