@Const96b Finally a replacement for the dead AddonPeds!
Can you make interaction with all peds.meta in the mods folder, instead of ap_m.xml?
I would also like to use the following parameters:
MotionTaskDataSetName
DefaultTaskDataSetName
PedCapsuleName
PedComponentSetName
PedIKSettingsName
TaskDataName
RelationshipGroup
NavCapabilitiesName
PerceptionInfo
DefaultBrawlingStyle
Personality
CombatInfo
Because I added new values for the added peds to the files that contain the parameter presets of the specified lines and they are not default. When the peds are spawned by the game, everything works as expected, but if you change the player model, most of the parameters remain at default.
If you add interaction with non-default parameters, then your script will be several degrees better than others!
Sorry for my English =)
@JdmImport I'm trying to create the most realistic physics for the cars, that I added to GTA. If interested, i can record a short video with this car. Thank you for your work! Great cars! =)
@manubrouwer236 At the bottom of vehicles.meta there are lines like <Item><parent>vehicles_btype_interior</parent><child>850csi</child></Item> so these are the extra texture lines. They are mostly for dashboard indicators, but sometimes there are other textures.
These lines also need to be copied from the vehicles.meta addon, and replace the line where buffalo and replace the addon name with buffalo. Perhaps you have already done this and then you need to look for the reason for the lack of the necessary textures in vehshare.ytd
Sorry for my English.
@Venoxity I don't have all the information. Only the limit and speedometer. Perhaps it's due to an early installed font fashion? Mod: https://gta5-mods.com/misc/hud-readability-font-replacement-mod
@SECTIS Probably the model is missing in dlc.rpf, or dlc.rpf is not active in dlclist.xml
@Const96b Finally a replacement for the dead AddonPeds!
Can you make interaction with all peds.meta in the mods folder, instead of ap_m.xml?
I would also like to use the following parameters:
MotionTaskDataSetName
DefaultTaskDataSetName
PedCapsuleName
PedComponentSetName
PedIKSettingsName
TaskDataName
RelationshipGroup
NavCapabilitiesName
PerceptionInfo
DefaultBrawlingStyle
Personality
CombatInfo
Because I added new values for the added peds to the files that contain the parameter presets of the specified lines and they are not default. When the peds are spawned by the game, everything works as expected, but if you change the player model, most of the parameters remain at default.
If you add interaction with non-default parameters, then your script will be several degrees better than others!
Sorry for my English =)
@JdmImport I'm trying to create the most realistic physics for the cars, that I added to GTA. If interested, i can record a short video with this car. Thank you for your work! Great cars! =)
@JdmImport Is it enough to update only the model itself? I have changed the meta files and would not like to change them again.
@ATRO_ONE Ссылка на яндекс не работает. Обновите пожалуйста
@ThijmenDB License plate please!
@manubrouwer236 At the bottom of vehicles.meta there are lines like <Item><parent>vehicles_btype_interior</parent><child>850csi</child></Item> so these are the extra texture lines. They are mostly for dashboard indicators, but sometimes there are other textures.
These lines also need to be copied from the vehicles.meta addon, and replace the line where buffalo and replace the addon name with buffalo. Perhaps you have already done this and then you need to look for the reason for the lack of the necessary textures in vehshare.ytd
Sorry for my English.
@manubrouwer236 See the "txdRelationships" section in vehicles.meta. Perhaps the problem is there.
@enoklaassen Licence SA plate please! =)