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@Kriper2007 here's my .vb file as I have it set up: https://pastebin.com/7b53185X
Just cross-reference your file to see if there's anything you've deleted that I haven't (or in theory you could just copy the entire file across to yours, although the amount of "crimes" you have to do to reach 6-stars may be too short/long). That should help given I can confirm it works in my installation. Good luck
@AVSCEN Try opening the "LivelyWorld.ini" file and adjusting "Debugmode=[1/2]" to "Debugmode=0", as well as "DebugBlips=true" to "DebugBlips=false". If these don't work, try changing "DebugOutput=true" to "DebugOutput=false" and that should help. Good luck!
@nj5050 Removing said line seems to have worked a treat! Thanks a lot; as for knowing whether the mod is active or not, I do plenty of testing to make sure a mod is working in my testing save for my main playthrough, so I knew the mod was working, and have confirmed it's still working after removing the text.
As for the 4.5 stars, I normally base the stars I give on the experience I have within the first few testing stages. In this instance, I want others to realise the mod is worth downloading, but they'll experience some minor, non-game-breaking bugs along the way. I appreciate you are in the process of updating, and so I'll certainly download the new version and adjust my rating as required - for now my opinion is that it's an exceptional mod, but for those who may be picky and attempt to avoid any immersion breaking, this mod may not be ready for those people just yet. There is however no doubt that the work you've done here is amongst the best on the site - as aforementioned creating such a mod in script form is quite the achievement! Well done on that front.
Nice job nj5050! From some quick testing this seems to be an awesome replacement for the mods with OIV files that I can't use - a script variant is nice to see!
Given this mod is only two updates in I won't comment on the minor bugs I've experienced so far; I'd just like to ask whether there's a way to hide the text that appears at the bottom of the screen whilst transitioning from 5-stars to 6? The "[No.]/150" that increases as you commit crimes. I've looked in a text editor at your file but can't see anything at a quick glance. Thanks in advance!
It seems like the timer runs faster the higher your refresh rate is - when I lock mine to 50Hz, the timer runs much slower than if I run it at 165Hz, which is my monitor's default. I can record a video if it helps you understand. While the timer runs so quick it's physically impossible for me to beat the set times. Any ideas? Thanks in advance!
@savitar78 I've made this mistake plenty of times but you did make sure you put these files into the "scripts" folder in your game directory? I always end up putting 'em in the wrong folders lol
Apart from that I can only suggest redownloading the scripthookv and dotnet files directly from this mod description (unless you've already done that). Best of luck!
@shakeyjake100 I'm guessing you need MP Maps enabled to make this mod work; I fell through the floor too and I'm sure I don't have them enabled - you could try HKH191's Enable All Interiors mod to fix this (I'm not 100% that this will work but no harm trying!) https://www.gta5-mods.com/scripts/enable-all-interiors-wip
Best of luck finding a fix!
Does anyone know how to set up a controller hotkey to activate the "Track Vehicle" button under Vehicles>Vehicle Tracking? I'm trying to track vehicles manually without having to go into the ENT menu each time - thanks in advance!
When I switch between characters, the fuel seems to reset to random, even if I switch back to the same character whose vehicle I'd just filled up less than a minute ago (I was testing the mod.) I've noticed when playing as the same character the last two values of fuel were stored for the two vehicles I tested, so I think switching between characters has been overlooked, or it could be impossible. Can you please look into this? It's a little immersion-breaking.
Working great from my experience! Thanks for your work :)
As ultimo said, Fuel Reloaded works as is alongside LeFix Speedo, including the fuel gauge - is there a way I can hide the gauge from this mod to avoid duplicates? For now I've just changed the "GAUGEY" value in the "FuelReloaded3.ini" file to 1000 on my 1920x1080 monitor, which has hidden the bar below the visible space. Thanks in advance!