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Hello, @RealZolika1351
I have been trying to debug random GTA V crashes/freezes that appear during gameplay while using VehFuncsV together with multiple add-on vehicles and a heavy mod setup.
Important details:
* The crash does NOT happen immediately on vehicle spawn.
* The game can run for a long time before freezing/crashing.
* Sometimes crashes happened even when I was not actively using custom aircraft at that moment.
* Because of this, I cannot say with certainty that a specific vehicle alone is the direct cause.
* I also had some map/streaming related instability before (ymap-related texture issues and streaming problems), and removing some ymap content reduced instability somewhat, so streaming pressure may also be involved.
However, WinDbg analysis consistently points to VehFuncsV during the crash.
Crash stack:
VehFuncsV+0x8e0d
VehFuncsV+0xd82d
VehFuncsV+0x4213
Exception:
0x80000003 (BREAKPOINT)
The exception appears to originate from VehFuncsV code itself rather than from GTA5.exe directly.
The crash pattern looks more like:
* invalid/stale entity access
* streamed-out vehicle/entity reference
* vehicle pool lifecycle issue
* or long-session instability/memory fragmentation
rather than an immediate broken spawn.
Additional observation:
Crashes can also happen with add-on vehicles that do NOT even have a dedicated VehFuncsV .ini config file, which may suggest the issue is related to VehFuncsV global vehicle handling and not only per-vehicle configs.
Game build:
1.0.3788.0
Installed VehFuncsV configs:
* f4ej
* f35b1
* f111a
* fuchs
* mig21b
* mig23
* mig29a
* strykermgs
* su24m
* su24mr
(all add-ons by SkylineGtTRFreak)
Other major mods/hooks present:
* ScriptHookV
* ScriptHookVDotNet
* QuantV
* Menyoo
* HeapAdjuster
The modded setup is large/heavy, so this may only happen under high streaming/entity load over time.