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I like lore friendly cars, as in, cars using in-game manufacturers. And although this car seems to have more than a decent model and seems to look fantastic, my main gripe with it is that... well. It's a Miata.
The point of making cars based on in-game manufacturers is to have cars that somewhat look like the car they were inspired from, with mixing small bits here and there of some other models, to keep the car somewhat original, just with strong inspirations from IRL vehicles. This car, it looks great, but it's a Miata, plain and simple. So I don't see the point of labeling it as an Annis car, you'd be better off simply calling it a MX-5.
I won't rate because I don't plan to use it myself, but I think it's worth thinking about that.
It's not much of a car pack if there's only one car, you might want to change that title.
No no, I'm not downloading something unless I know what it is about. So, I repeat my question, what's so "best" about it. You need arguments to make people download your stuff, simply calling it "best" isn't gonna work.
What's so "best" about it.
I agree with the above, when you want to release something (especially if they follow the same theme, here billboard textures), just group them up in ONE archive instead of posting each one of them independently.
Je trouve le bleu de la gendarmerie un peu trop clair, mais sinon beau boulot.
Then it'd be more accurate to say "with modified ELS lights" rather than ELS. Putting ELS alone is misleading, if you don't pay attention to what category this texture belongs to you could think it's a vehicle model rather than a texture.
This is a paintjob. Putting ELS in the title is useless, the paintjob isn't ELS, the model for it is.
That's not pollution.
1/ Move the ADMINISTRATOR on the sides above the sideline so the letters aren't stretched over it.
2/ Move the ADMINISTRATOR on the rear bumper lower so it doesn't stretch over it.
3/ Font is definitely not fitting, both in term of design and color.