Loading...
0 files liked
24 comments
0 videos
1 upload
0 followers
1.996 downloads
  • Default

    @Rippler Thanks a lot dude!

    19. jun 2015
  • Default

    @Rippler Hey there! Those bullets penetrating objects really got my attention. In fact, I've been trying to do it with my modification but so far I couldn't find anything related to it. Where can I modify which bullets penetrate certain objects? Thanks!

    18. jun 2015
  • Default

    @leonardoli To be honest I did't notice INSTANT_HIT is affected by Speed until I set its value to "1". However I can't say which one fits better with my actual draw distance of 300 meters. I need to test it with a greater draw distance, at least 700 meters. Still I don't understand why they put 5000 for snipers, in meters per second it's insane. Great topic for debate.

    18. jun 2015
  • Default

    @Rippler I haven't played Arma 3 (I don't like futuristic fps), but I've played Arma 2 a lot and I know what you are saying, those guys bring a whole different level of realism. Maybe you are right, meters per second fits better, however I need a greater draw distance to reach a final conclusion. I took a glance at "visualsettings.dat" and I think I might have found something, still not sure though. So I've taken the liberty of asking a modder who has messed a lot with that file, I'm waiting for his answer.

    18. jun 2015
  • Default

    @Rippler I see your point, however think of this example: the .50 from the heavy sniper reaches 2800 feet per second, that's 853 meters per second. Look at my latest screenshot, target is 321 meters away (distance measured with car GPS) and bullet reaches target almost instantly. Why? The bullet took 0,37 seconds to reach the target. My graphics configuration won't show npcs when being farther than 321 meters. The Extended Distance Scaling is a little more than half, that's the most my hardware can handle without dropping performance.

    17. jun 2015
  • Default

    @leonardoli don't worry dude, in the end we've all learned something new. What makes most weapons pierce ground vehicles fuel tanks is this <DamageType>EXPLOSIVE</DamageType>.

    17. jun 2015
  • Default

    @leonardoli Just like @Rippler said, both FireTypes "INSTANT_HIT" and "DELAYED_HIT" are affected by the property "Speed". I'm not sure about the difference yet.

    17. jun 2015
  • Default

    @Rippler @leonardoli This is what I did... M92 used "INSTANT_HIT" and speed "1", while M249 used "DELAYED_HIT" and speed "1". CONCLUSION: Considering the bullet took 10 seconds to reach a target 3 METERS away, the speed value is definitely in FEET PER SECOND. Also, the property "Speed" is affected by both "INSTANT_HIT" and "DELAYED_HIT" FireTypes. Try it out if you don't believe me. Speed for bullets in GTA IV was also in feet per second, in fact it had a property called "fps".

    17. jun 2015
  • Default

    @leonardoli I may have some time to test it this evening, I used feet per second since the game does not appear to use the metrical system at all. Car speedometers are in miles per hour, GPS distance is displayed in miles, yet weapon range appears to be in meters or yards. A fact we need to consider is that bullet speeds for almost all weapons are originally set to 2000. With my configuration and hardware limitations, I can shoot a target 320 meters (1000 feet) away, the bullet reaches the target almost instantly. The only way to be sure is reducing speed to a ridiculous level.

    16. jun 2015
  • Default

    I am changing the values right now. If test goes well, I'll upload a new version with those changes. Thanks man!

    15. jun 2015