316 files liked
172 comments
0 videos
5 uploads
6 followers
15.710 downloads
@Topz2K you need a texture tool kit, you can download it in this site. The liveries for this car is like the ones in vanilla cars in gta 5, they're loaded as a model in the tuning files, you know where the spoilers, bumpers etc. are located. Open that model and extract its textures, you can use the texture tool kit to import and save the model, you can then import the model into the tuning section again to replace the original, note while saving, the model must have the same name as the texture or it might not load in game.
@KCMIR0 It has some similarities but I like both as it has a punchy bass sound to it when you accelerate.
@KCMIR0 It kinda sounds like this one
https://www.youtube.com/watch?v=QnuZCevGc_Y
@Reyyz Not my fault, the author of that mod is not me. Its N-Speak who created it way back in 2017. Since then he has made the Fast And Furious pack. You can see this car in this pack
https://www.gta5-mods.com/vehicles/the-fast-and-the-furious-cars-pack-hq-add-on-animated
那是什么轮子?
I think this could make as an alternative to skin control but to be honest, I think I still prefer skin control over this one as that script autodetects new added clothing, tattoos, hairstyles etc. Despite being a mod from 2016. It still works to this day, been using it for 6 years now.
@RampageDev about the hide hud option, I hope you could make it like the Enhanced Native Trainer's version of hiding the hud which also makes the mod Player Location Display hidden because your's only hide the minimap
@Alex106 I think what's best for this is to separate the old versions install path and the ones with the latest versions should be in oiv
@Alex106 Hey man, in case you're going to update this, would you perhaps make an oiv version for easy installing. I think its simpler this way rather than manually install all in various separate dlc's. Just saying.
@Alex106 The rest of the fixes works fine, I've just used everything except for the mpmappatches2, I've disabled that one since there's a conflict between the road files along the beverly_metadata