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@Ben50 E.g. when setting it to 100, when 100 peds in total spawn in one team, no more peds will spawn on that team. You could simulate a battle like "100 families vs 100 ballas". It gives the battle a natural end, instead of just infinitely spawn peds in both teams until you want to stop it.
@Ben50 Technically yes, you can use a freecam-like mod or just run around the battle and nobody will shoot you :D
@mra16 Feature added! Just add "NeutralPlayer=true" at the bottom of the SimpleGangWar.ini file to enable the option. The enemies will remain as "allies of the player", so you cannot shoot them.
Add option to limit how many peds spawn per team
Add NeutralPlayer setting
@bbrandumbb That makes sense, I could try to make only enemies be killable, but allies remain unchanged. In which mission did you detect that bug?
@rap1st I could try doing the same in RDR2 :)
@mra16 Thanks for the feedback! Looks like a cool feature, I'll look into it!
@Fallen666 Z by default to pause/resume spawning (on both teams). Spawnpoint blips on map will blink when spawning is paused.
@puggdude88 what do you mean?
@kyleee On the readme section of the github repository is specified how the mod is configured: https://github.com/David-Lor/GTAV-SimpleGangWar