@Tyler S If at all possible I would love to chat with you on Discord or something if that's possible. I was thinking with your permission I can edit this into the police station. But I have some questions on a few things. Let me know if we can talk. I will send you my Discord so we can chat.
Absolutely love this. Is there anyway possible to turn this into a Police Station? Still have the door in the back and use it as a sally port and some jail cells? Leave the gate at the front as well. Its really setup perfectly for a jail. I would love to use this on our server as a PD station for Sandy till we transport to Bollingbrook. Not sure if you are interested in doing that. It would be awesome.
@Number1GojiFan I don't. I don't live there anymore. But I don't think it would be too hard to find them. They are normally for the fixed wing aircraft. The crew use them to run to the hospital before the patient is transfered out. Most of them are at the area base. Otherwise a medic unit transports the crew from the Airport to the hospital. I am pretty sure its on their website.
@Slycer I worked in Everett before I moved to Tennessee. I was the Security Manager for the Royal Casino on 99. Right next to the strip club. And thank you. Really looming forward to this.
If you can at least provide the link for the bird that would be awesome. Or even if you upload it. Also is it at all possible to use it on our server Blue Code Gaming. I grew up in Washington (Tri-Cities) and I know one of their dispatchers. Thank you.
With your added vehicle.meta there isn't any engine audio. I changed the audio hash line to Police and now it has it. Here is the vehicle.meta that I use:
You did a great job on this.
@Tyler S If at all possible I would love to chat with you on Discord or something if that's possible. I was thinking with your permission I can edit this into the police station. But I have some questions on a few things. Let me know if we can talk. I will send you my Discord so we can chat.
Slycer real life should always come first. I can always wait. And its understandable that you are having issues.
Absolutely love this. Is there anyway possible to turn this into a Police Station? Still have the door in the back and use it as a sally port and some jail cells? Leave the gate at the front as well. Its really setup perfectly for a jail. I would love to use this on our server as a PD station for Sandy till we transport to Bollingbrook. Not sure if you are interested in doing that. It would be awesome.
@Slycer any update on the helicopter textures? I'm using the MedTrans knock off skins right now. (Sorry Number1 I tagged you by accident.)
@Number1GojiFan I don't. I don't live there anymore. But I don't think it would be too hard to find them. They are normally for the fixed wing aircraft. The crew use them to run to the hospital before the patient is transfered out. Most of them are at the area base. Otherwise a medic unit transports the crew from the Airport to the hospital. I am pretty sure its on their website.
@Slycer I worked in Everett before I moved to Tennessee. I was the Security Manager for the Royal Casino on 99. Right next to the strip club. And thank you. Really looming forward to this.
@Number1GojiFan The real vehicle doesn't have it.
If you can at least provide the link for the bird that would be awesome. Or even if you upload it. Also is it at all possible to use it on our server Blue Code Gaming. I grew up in Washington (Tri-Cities) and I know one of their dispatchers. Thank you.
With your added vehicle.meta there isn't any engine audio. I changed the audio hash line to Police and now it has it. Here is the vehicle.meta that I use:
<Item>
<modelName>sheriff2</modelName>
<txdName>sheriff2</txdName>
<handlingId>RANCHERXL</handlingId>
<gameName>SHERIFF2</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>police</audioNameHash>
<layout>LAYOUT_RANGER</layout>
<coverBoundOffsets>SHERIFF2_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.020000" y="-0.050000" z="-0.028000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.028000" y="-0.040000" z="0.075000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.133000" y="-0.115000" z="-0.058000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.143000" y="0.245000" z="0.558000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
<PovCameraOffset x="0.000000" y="-0.125000" z="0.670000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.268600" />
<wheelScaleRear value="0.268600" />
<dirtLevelMin value="0.300000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
15.000000
35.000000
90.000000
180.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.966" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="2" />
<flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_CAVALCADE</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_OFFROAD</wheelType>
<trailers>
<Item>boattrailer</Item>
<Item>trailersmall</Item>
</trailers>
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Sheriff_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_CARBINERIFLE</Item>
<Item>REWARD_AMMO_CARBINERIFLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>VAN_RUMPO_FRONT_LEFT</Item>
<Item>RANGER_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>