Developer Monitors 0.71
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917
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Hello there, this is my first release so bare with me.
This Mod, displays all various kinds of information about the position/vehicle/armoury etc. More information will come over time.
If you enable the Aiming Mode you can retrieve information about driving/walking peds and vehicles (they will freeze if aimed)
The monitors can be activated separately.
You need the latest Scripthook (currently v1.0).
==
You need the latest .NET Scripthook (currently v1.0).
To install the script just drop the "DevMonitor.cs" into your /scripts/ folder.
===========================
ChangeLog :
Planned :
Environment Monitor
Camera Information Monitor
Secret Stuff -hehe-
Version 0.71:
Added a .INI File
Added a Light Version for less ugly view blocking :)
Added an aim mode, if you aim on a ped/vehicle it will freeze and you can see information about the vehicle/ped, more to come
Version 0.61:
Fixed a Bug (Removed the 'Ped' , 'Vehicle' subtitle).
Made internal changes for further updates.
Version 0.6:
Added new fancy Menu to enable the Monitors.
Version: 0.5:
Added Weapon Monitor
Added Vehicle Monitor
Added Position Monitor
Press F10 for the Menu
PS: If you miss some kind of monitor leave a comment and I may implement them if they are useful. A Menu will be implemented too someday.
Have Fun :)
This Mod, displays all various kinds of information about the position/vehicle/armoury etc. More information will come over time.
If you enable the Aiming Mode you can retrieve information about driving/walking peds and vehicles (they will freeze if aimed)
The monitors can be activated separately.
You need the latest Scripthook (currently v1.0).
==
You need the latest .NET Scripthook (currently v1.0).
To install the script just drop the "DevMonitor.cs" into your /scripts/ folder.
===========================
ChangeLog :
Planned :
Environment Monitor
Camera Information Monitor
Secret Stuff -hehe-
Version 0.71:
Added a .INI File
Added a Light Version for less ugly view blocking :)
Added an aim mode, if you aim on a ped/vehicle it will freeze and you can see information about the vehicle/ped, more to come
Version 0.61:
Fixed a Bug (Removed the 'Ped' , 'Vehicle' subtitle).
Made internal changes for further updates.
Version 0.6:
Added new fancy Menu to enable the Monitors.
Version: 0.5:
Added Weapon Monitor
Added Vehicle Monitor
Added Position Monitor
Press F10 for the Menu
PS: If you miss some kind of monitor leave a comment and I may implement them if they are useful. A Menu will be implemented too someday.
Have Fun :)
First Uploaded: 15. jun 2015
Last Updated: 17. jun 2015
Last Downloaded: 11. okt 2024
26 Comments
Hello there, this is my first release so bare with me.
This Mod, displays all various kinds of information about the position/vehicle/armoury etc. More information will come over time.
If you enable the Aiming Mode you can retrieve information about driving/walking peds and vehicles (they will freeze if aimed)
The monitors can be activated separately.
You need the latest Scripthook (currently v1.0).
==
You need the latest .NET Scripthook (currently v1.0).
To install the script just drop the "DevMonitor.cs" into your /scripts/ folder.
===========================
ChangeLog :
Planned :
Environment Monitor
Camera Information Monitor
Secret Stuff -hehe-
Version 0.71:
Added a .INI File
Added a Light Version for less ugly view blocking :)
Added an aim mode, if you aim on a ped/vehicle it will freeze and you can see information about the vehicle/ped, more to come
Version 0.61:
Fixed a Bug (Removed the 'Ped' , 'Vehicle' subtitle).
Made internal changes for further updates.
Version 0.6:
Added new fancy Menu to enable the Monitors.
Version: 0.5:
Added Weapon Monitor
Added Vehicle Monitor
Added Position Monitor
Press F10 for the Menu
PS: If you miss some kind of monitor leave a comment and I may implement them if they are useful. A Menu will be implemented too someday.
Have Fun :)
This Mod, displays all various kinds of information about the position/vehicle/armoury etc. More information will come over time.
If you enable the Aiming Mode you can retrieve information about driving/walking peds and vehicles (they will freeze if aimed)
The monitors can be activated separately.
You need the latest Scripthook (currently v1.0).
==
You need the latest .NET Scripthook (currently v1.0).
To install the script just drop the "DevMonitor.cs" into your /scripts/ folder.
===========================
ChangeLog :
Planned :
Environment Monitor
Camera Information Monitor
Secret Stuff -hehe-
Version 0.71:
Added a .INI File
Added a Light Version for less ugly view blocking :)
Added an aim mode, if you aim on a ped/vehicle it will freeze and you can see information about the vehicle/ped, more to come
Version 0.61:
Fixed a Bug (Removed the 'Ped' , 'Vehicle' subtitle).
Made internal changes for further updates.
Version 0.6:
Added new fancy Menu to enable the Monitors.
Version: 0.5:
Added Weapon Monitor
Added Vehicle Monitor
Added Position Monitor
Press F10 for the Menu
PS: If you miss some kind of monitor leave a comment and I may implement them if they are useful. A Menu will be implemented too someday.
Have Fun :)
First Uploaded: 15. jun 2015
Last Updated: 17. jun 2015
Last Downloaded: 11. okt 2024
@Graphicscore Nice one. Really helpful :)
@GtaGamer222 Thank you , I have big plans to make modding for custom missions etc alot easier , you can stay excited for some Kind oft In game Pet/Vehicle Position editor and an auto navmesh generator to create custom routes for walking/driving. :)
@Graphicscore ok :D
Useful feature
@qiangqiang101 Thanks , make sure to follow my script , big updates are going to be released soon ! :)
@Graphicscore sending this to all modders pls make a mod that stops the the camera from self rotating while driving or on foot or direct me on how to do this myself thx
@Graphicscore Are you able to make a mod / or implement it here that reads the camera's x y and z co-ordinates while inside rockstar editor (editing clips)? I can perhaps expand on this by pm via gtaforums?
I will literally pay you for it as I think it will allow freecamera positions across multiple consecutive clips to be matched = continuous shots (in theory).
The starting base here would be whether or not scripts can be executed to call up values and display them while in rockstar editor NOT story mode in game.
@FixingG00D An update is currently in approving state , I wrote that on my todo list for the next update , stay tuned ! :)
@Graphicscore
for some reason, the coord was wrong, i add a blip here it show on other place
@qiangqiang101 Could you provide a Screenshot of the Position Monitor, as well as a snippet from the blip code ?
@Graphicscore
Sorry i didn't see there is a '-' before the coords, my bad
@Graphicscore Just so there is no confusion, you think this is doable inside rockstar editor, during editing clips (Not director gameplay mode)?
I sure hope it is, yet i've not seen a single mod yet in that mode. I'm sure those cam co-ordinates have to exist somewhere on file, as the user is able to reload their video projects and have the camera set to that position.
If you are confident with this, displaying cam co-ordinates in editing, i'd be very interested to know whether you could in theory, write or update a set of co-ordinates to something else e.g press a key to copy x y z cam co-ordinates on marker 1, press another key to apply/update/write these cam co-ordinates to a new marker?
This really will be invaluable!
@FixingG00D It is definitely possible to modify the current Gameplay Came, I already looked up a few params. However I didn't tested it in the Rockstart Editor yet. If I am home I am going to check if I can retrieve the camera information while in rockstart editor mode, I'll focus on things like camera position and camera rotation, is there anything else I should look for ?
@Graphicscore Not sure if this is relevant http://gtaforums.com/topic/800537-camera-co-ordinates-lookup-for-r-editor/
I'm guessing where the camera x y and z data is for rockstar editor is different than for normal game mode. Someone suggested CAM::GET_CAM_COORD(CAM::GET_RENDERING_CAM()) from a file called director_mode.c4 but then the director mode gameplay is not what i'm thinking. Strictly just inside the editor when editing clips. There must be data that governs this stuff in files or main .exe
I think finding a way for scripts to execute in rockstar editor might not be that simple, but again these co-ordinates have to be somewhere and so being able to display those is what i'm hoping for.
Sweet ! Though I have my own monitors , your's is more organized. Good Job :D
@nyanpire Thank you :)
@Graphicscore Does this also get the object?
@jedijosh920 World Objects ? Not yet.
@Graphicscore please update
@Graphicscore Wanted to speak to you, so I added you on steam (f6runner/frazzlee)