PedProp Limit Adjuster v3337.0
4.932
113
4.932
113
The hats of yours are quite impressive, however, i understand you're looking to download more for your collection, but the 2013 game engine imposes limitations in that part, necessitating the removal of other hats you have in your game, it sucks right?! Well not anymore!
Introduction: What this ASI does you may ask, it basically patches the limit of ped props that characters use (Mostly MP Freemode character), and replace's the limit of 255 from RAGE hardcoded 8bit style to 32bits, which increases, as result, an grand total of 2,147,483,647 props!
Read more here as FiveM added this in their WIP build: (https://github.com/citizenfx/fivem/pull/2421)
This is a port to single player in form of ASI made by Zombieguy, who allowed me to post the fix.
Note: This patch was tested on the current game build (25th of September, Bottom Dollar Bounties update), and it will work at least the older version 2372v (Los Santos Tuners), below that i can't guarantee it will work, beware of crashes if you try!
Changes from rockstar devs that don't affect the ASI:
https://steamdb.info/patchnotes/14026221/
Installation: Instructions are easy! Drag and drop into the root folder of GTA V, you need the latest ASI loader and Script Hook V to work properly.
Credits: Zombieguy and FiveM team.
All rights reserved©
Introduction: What this ASI does you may ask, it basically patches the limit of ped props that characters use (Mostly MP Freemode character), and replace's the limit of 255 from RAGE hardcoded 8bit style to 32bits, which increases, as result, an grand total of 2,147,483,647 props!
Read more here as FiveM added this in their WIP build: (https://github.com/citizenfx/fivem/pull/2421)
This is a port to single player in form of ASI made by Zombieguy, who allowed me to post the fix.
Note: This patch was tested on the current game build (25th of September, Bottom Dollar Bounties update), and it will work at least the older version 2372v (Los Santos Tuners), below that i can't guarantee it will work, beware of crashes if you try!
Changes from rockstar devs that don't affect the ASI:
https://steamdb.info/patchnotes/14026221/
Installation: Instructions are easy! Drag and drop into the root folder of GTA V, you need the latest ASI loader and Script Hook V to work properly.
Credits: Zombieguy and FiveM team.
All rights reserved©
First Uploaded: 06. apr 2024
Last Updated: 06. apr 2024
Last Downloaded: okoli 1 ura
44 Comments
The hats of yours are quite impressive, however, i understand you're looking to download more for your collection, but the 2013 game engine imposes limitations in that part, necessitating the removal of other hats you have in your game, it sucks right?! Well not anymore!
Introduction: What this ASI does you may ask, it basically patches the limit of ped props that characters use (Mostly MP Freemode character), and replace's the limit of 255 from RAGE hardcoded 8bit style to 32bits, which increases, as result, an grand total of 2,147,483,647 props!
Read more here as FiveM added this in their WIP build: (https://github.com/citizenfx/fivem/pull/2421)
This is a port to single player in form of ASI made by Zombieguy, who allowed me to post the fix.
Note: This patch was tested on the current game build (25th of September, Bottom Dollar Bounties update), and it will work at least the older version 2372v (Los Santos Tuners), below that i can't guarantee it will work, beware of crashes if you try!
Changes from rockstar devs that don't affect the ASI:
https://steamdb.info/patchnotes/14026221/
Installation: Instructions are easy! Drag and drop into the root folder of GTA V, you need the latest ASI loader and Script Hook V to work properly.
Credits: Zombieguy and FiveM team.
All rights reserved©
Introduction: What this ASI does you may ask, it basically patches the limit of ped props that characters use (Mostly MP Freemode character), and replace's the limit of 255 from RAGE hardcoded 8bit style to 32bits, which increases, as result, an grand total of 2,147,483,647 props!
Read more here as FiveM added this in their WIP build: (https://github.com/citizenfx/fivem/pull/2421)
This is a port to single player in form of ASI made by Zombieguy, who allowed me to post the fix.
Note: This patch was tested on the current game build (25th of September, Bottom Dollar Bounties update), and it will work at least the older version 2372v (Los Santos Tuners), below that i can't guarantee it will work, beware of crashes if you try!
Changes from rockstar devs that don't affect the ASI:
https://steamdb.info/patchnotes/14026221/
Installation: Instructions are easy! Drag and drop into the root folder of GTA V, you need the latest ASI loader and Script Hook V to work properly.
Credits: Zombieguy and FiveM team.
All rights reserved©
First Uploaded: 06. apr 2024
Last Updated: 06. apr 2024
Last Downloaded: okoli 1 ura
@mitto_backup Never tested on, but you can try, same for Michael and Trevor. Use YMT Editor and test to see if works if you find suitable hats or helmets for them
@William Halverd Yeah, we've let Disquise know and have opened a forum post too that goes into more detail and has a test resource
https://forum.cfx.re/t/increase-255-limit-for-ped-heel-height/5229225
Someone needs to make a mod that increases the (possibly) hardcoded limit of ymaps/MLOs u can put in the game. If i put in too many MLOs or ymaps the game crashes either intantly or after a while when going into an area that has a lot of new map assets... "Game ran out of memory" ->
ERR_GEN_CONT_1 or ERR_GEN_CONT_3 pops up.
@VILZUPLAYER1 You can increase the limit if i'm not wrong the mapstore value stored in gameconfig.xml
Or you can use Resource Adjuster and the Ymap patch extender
@William Halverd about this ymap patch extender. Where can i find it? What is the exact name of that mod?
@VILZUPLAYER1 search it on google, it's easy to find
I've currently got all my added components added to the base player ymts, is there anyway to increase the limit for a ymt file, or will I have to create new dlc packs for the new ones when i reach the limit? Also u mentioned the chop shop update is the most recent version this was tested on, what about versions after that? One other thing u mentioned menyoo not working with this, does it still work with other trainers like enhanced native trainer, simple trainer, etc? Sorry this is alot but I just wanna know this stuff
one other thing I forgot to add, does the ymt component limit count towards just one slot or all of them, ik this is listed on the GitHub, but im a little confused on if it means per type like say I have 50 or so upper component slots, then 50 for lower, do both upper and lower count towards the 128 limit, is basically what i dont understand
misunderstood what it meant by ydd and ytd combined, I see your trying to raise this limit anyways, so for now I'll just try to stay under the limit, to save me the hassle of setting up the flags and stuff again.
@JamesRack What this ASI does is just fix the 8 bit string to 32 that is RAGE limit imposed by Rockstar, regarding ymts and limits, each new update that they launches it takes away a ymt slot, reducing our chances to add our custom clothing (Blame Online), Tay say above there's a WIP resource by FiveM that patches the limit, although i'm not sure if is really stable (I hope they can make it for our sakes). And trainers like Menyoo and Simple Trainer are still to be tested by your own, Franklin the Goon mentioned it crashes while using, but Simple Trainer in my tests worked with no issues, might be a issue with the metadata or something with ymt's that are constantly bugged with Rockstar Patches, i'm gonna test one day to confirm that crash of Menyoo
Now about combining ydd's and ytd, i refer textures (max 26 of each ydd) to be merged to prevent the invisible slot glitch due to the 8 bit string of RAGE engine that the game runs and was coded that way by devs, now installed, you will have 2 billon slots for your hats, forget the combining thing, still you need change some flags if you want your hats to appear normally in your head while using a hair (rn there's a issue related to metadata store that breaks it, still investigating)
@JamesRack FiveM and SP has different limits for each component, rn fiveM has 128 ymt limit per component, now SP i'm unsure
ahhh, would props still count tho?
@JamesRack in Technical way, props are basically hats, helmets, anything that goes on your character's head
i know this has nothing to do with your mod but do you know why peds don't hold their guns in map editor when i set a weapon for them ?!! this happened when i updated my ScripthookvDotNet !! and everything is updated and i use mapeditor 2.16
@Soru1368 Use the 2.10.9 version of dot net
@William Halverd but the problem is some mods work with the latest version of dot net !! : (
@Soru1368 Ask the author's to update.
@William Halverd i realized that map editor has this problem with dot net 3.4.0 and higher !! don't know if the others have the same issue or not !!
I managed to get rid of ERR_GEN_ENT_CONT1 and 3 by removing some corrupted/outdated/broken ymaps. Testing the mods 1 by 1 was painful as i had over 300 of them... Now i can get wait for it..... 500000 ymap objects and about 80000 of them with working collisions/attachments without any memory errors OMG. Im sure at some point the RAGE cant handle everything i put in the game but for now i think it is all looking good. I have never been more happy in my gaming life. I did a test map with over 35k joshua trees near sandy shores in a VERY TIGHT (0,25kmx0,25km area) space and it still doesnt crash the game!
@VILZUPLAYER1 Good to know