117.059
786
117.059
786
Works great with BloodV!
Installation
Place GoreV.dll into your "scripts" folder and p_cs_leaf_s.ydr into "x64g.rpf\levels\gta5\generic\cutobjects.rpf" with OpenIV. You will need Script Hook V and .NET Script Hook and OpenIV.
About
Max Payne 3 and Red Dead Redemption gore is back in V. I extracted the models from their games and my friend, Jridah, helped convert them to GTA V format. Pedestrians that are shot in the head will create gore.
Changelog
1.0
- Initial Release
1.1
- Blood spurts come outside of gore.
- Gore is attached more accurately and randomly by using model dimension calculations.
- Pedestrians can now cause gore to other pedestrians if they shoot them in the head.
1.2
- Fixed gore exit wound on the back of the head being spaced out sometimes.
- Blood spurts accurately come out of gore wound now with better scaling.
- Gore is properly handled/removed now from the game.
Credits
Jridah - Gore Models Conversion
Installation
Place GoreV.dll into your "scripts" folder and p_cs_leaf_s.ydr into "x64g.rpf\levels\gta5\generic\cutobjects.rpf" with OpenIV. You will need Script Hook V and .NET Script Hook and OpenIV.
About
Max Payne 3 and Red Dead Redemption gore is back in V. I extracted the models from their games and my friend, Jridah, helped convert them to GTA V format. Pedestrians that are shot in the head will create gore.
Changelog
1.0
- Initial Release
1.1
- Blood spurts come outside of gore.
- Gore is attached more accurately and randomly by using model dimension calculations.
- Pedestrians can now cause gore to other pedestrians if they shoot them in the head.
1.2
- Fixed gore exit wound on the back of the head being spaced out sometimes.
- Blood spurts accurately come out of gore wound now with better scaling.
- Gore is properly handled/removed now from the game.
Credits
Jridah - Gore Models Conversion
First Uploaded: 19. dec 2015
Last Updated: 16. jun 2016
Last Downloaded: okoli 1 ura
424 Comments
More mods by jedijosh920:
Works great with BloodV!
Installation
Place GoreV.dll into your "scripts" folder and p_cs_leaf_s.ydr into "x64g.rpf\levels\gta5\generic\cutobjects.rpf" with OpenIV. You will need Script Hook V and .NET Script Hook and OpenIV.
About
Max Payne 3 and Red Dead Redemption gore is back in V. I extracted the models from their games and my friend, Jridah, helped convert them to GTA V format. Pedestrians that are shot in the head will create gore.
Changelog
1.0
- Initial Release
1.1
- Blood spurts come outside of gore.
- Gore is attached more accurately and randomly by using model dimension calculations.
- Pedestrians can now cause gore to other pedestrians if they shoot them in the head.
1.2
- Fixed gore exit wound on the back of the head being spaced out sometimes.
- Blood spurts accurately come out of gore wound now with better scaling.
- Gore is properly handled/removed now from the game.
Credits
Jridah - Gore Models Conversion
Installation
Place GoreV.dll into your "scripts" folder and p_cs_leaf_s.ydr into "x64g.rpf\levels\gta5\generic\cutobjects.rpf" with OpenIV. You will need Script Hook V and .NET Script Hook and OpenIV.
About
Max Payne 3 and Red Dead Redemption gore is back in V. I extracted the models from their games and my friend, Jridah, helped convert them to GTA V format. Pedestrians that are shot in the head will create gore.
Changelog
1.0
- Initial Release
1.1
- Blood spurts come outside of gore.
- Gore is attached more accurately and randomly by using model dimension calculations.
- Pedestrians can now cause gore to other pedestrians if they shoot them in the head.
1.2
- Fixed gore exit wound on the back of the head being spaced out sometimes.
- Blood spurts accurately come out of gore wound now with better scaling.
- Gore is properly handled/removed now from the game.
Credits
Jridah - Gore Models Conversion
First Uploaded: 19. dec 2015
Last Updated: 16. jun 2016
Last Downloaded: okoli 1 ura
dont work SCAM
is there a way to remove the leaf on the back of their heads when shot
Where is the x64.rpf file directory. HELP
@ParagonRB ^^
is there a way to remove the leaf thing
Are you guys retarded, read the installation
@Dcyote You probably installed it in correctly or your scripthook was out of date.
I do like the gore aspect but the giant leaf spots pultruding out of the head are a bit too much. especially since they stay in place on the actor. it's just weird to have them stay there like that. I understand its to look like the entry and exit wounds from the bullet but they are too big and odd-looking. It looks like red plants are growing out of the skull. I think if there was a way to make them disappear after right after the initial shot to the head it would be much better. Other than that its pretty cool
it spawns a leave instead of the bloody thing
i don't know if this is a paradox or something caused by real life time travel but i remember this was powered by a script not a image file that replaces a leaf with blood and gore textures
it's a literal plant on an npc's bodypart
How do you remove the blood spray from the wound ?
@f2419 Bro. The last time this mod was updated was 2015
all of yall are putting the mod in wrong .. the leaf pops up if you dont replace the file thats in x64g .. its two steps
cutobject.rpf is missing bruh
@KuroZaki then use cutsobjects.rpf its the same jed just misspelled it
use openiv not file explorer
loving the mod jed👌
This mod works but is very buggy sometimes if you shoot there forehead it will apper on the top of there head
nobody move nobody get hurt