Countermeasures in Singleplayer 0.1.1

5ab4a7 2020.06.19 22.30
5ab4a7 2020.06.19 22.28


ver 0.1.1:
What's new?
  • Missiles will now actually follow flares and not you
  • You don't need to own a FlareGun anymore
  • Corrected a bug that caused NullReferenceException at startup
  • Mod will not handle exceptions no more
  • Changed the structure of the xml file and the name of the assembly for future updates

While countermeasures have finally made in GTA Online, in GTAV Storymode they just don't work...
This mod fixes this problem allowing dropping flares as defence. They will act just like in GTA Online, attracting incoming missiles.

Installation instructions:
  • Requires the last version of ScriptHookDotNet3!
  • Just drop Flares.dll and countermeasures.xml inside scripts folder.

Just press E on the Keyboard or Right on the Gamepad to launch flares if you are in a supported vehicle. There will be a cooldown after each launch (the game will not render properly too many flares…)

By default only Akula, Buzzard Attack Chopper and P-996 Lazer have countermeasures. You can fix that adding tags inside countermeasures.xml:
  • name: name of the vehicle
  • offset: distance of the origin to the vehicle, in case of collisions with it (example: Akula)
  • flares: number of flares that will be spawned for that vehicle. Should be from 2 to 8
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First Uploaded: 19. jun 2020
Last Updated: 23. jun 2020
Last Downloaded: 1 dan

All Versions

 0.1.1 (current)

1.513 downloads , 6 KB
23. jun 2020


213 downloads , 5 KB
19. jun 2020