Fujimi Kaido Hillclimb, Tarmac Rally Drift Race [Community Races]
493
12
493
12
I love the Fujimi Kaido from Race Map Pack. But driving alone isn't much fun so I created the traffic paths for it to make Community Races work on it. Some thing along the line of Pikes Peak Hill Climb race. 750m (in GTAV measurements) in elevation to the highest point.
Race your drift cars here and try to pass as many as you can.
Two races included with different car classes.
1. Super car class
2. Rally-type cars
If you want to drift and don't have a drift mod installed, put the rain on the race and get a bit of drift-handling coz the road is so wet :-)
Requires:
Race Map Pack 2.0 by Dekurwinator
Community Races 1.3 mod by Guadmaz
OpenIV installed with mods folder
You need GTA V 1.0.1190.2 or newer.
I always have these extra mods installed for more realistic driving, faster and more humanised AI drivers:
Also need a trainer with teleport such as Menyoo so you can teleport to Fujimi Kaido otherwise you may have to fly there to start the race.
Races will go for over 10 minutes on average.
Installation:
1. Install the required stuffs.
2. Using OpenIV copy the Fujimi Kaido traffic paths files from paths-rpf\* to
mods > update > update.rpf > x64 > levels > gta5 > paths.rpf
These are new files for the stock GTAV map and should not replace any files.
3. Copy the community races *.xml files from the races folder into your Grand Theft Auto V\scripts\Races
The player start position is random, so if you start position is not last, just wait for the whole field to pass you before you launch to give yourself some challenge.
Known weirdities:
NPC/traffic cars may be seen from far away to be floating or submerged when driving on steeply banked two-lane roads. This is probably due to GTAV not supporting steeply banked two-lane roads.
Credits/ Thanks to:
Enjoy!
Change log:
1.0 Original release
Race your drift cars here and try to pass as many as you can.
Two races included with different car classes.
1. Super car class
2. Rally-type cars
If you want to drift and don't have a drift mod installed, put the rain on the race and get a bit of drift-handling coz the road is so wet :-)
Requires:
Race Map Pack 2.0 by Dekurwinator
Community Races 1.3 mod by Guadmaz
OpenIV installed with mods folder
You need GTA V 1.0.1190.2 or newer.
I always have these extra mods installed for more realistic driving, faster and more humanised AI drivers:
Realistic Driving V 2.5 scaled topspeed mod
Faster AI Drivers for Realistic Driving V
Note: If I don't use this with RDV none of the supercar AI driver opponents will be able to survive this treacherous course!
Also need a trainer with teleport such as Menyoo so you can teleport to Fujimi Kaido otherwise you may have to fly there to start the race.
Races will go for over 10 minutes on average.
Installation:
1. Install the required stuffs.
2. Using OpenIV copy the Fujimi Kaido traffic paths files from paths-rpf\* to
mods > update > update.rpf > x64 > levels > gta5 > paths.rpf
These are new files for the stock GTAV map and should not replace any files.
3. Copy the community races *.xml files from the races folder into your Grand Theft Auto V\scripts\Races
The player start position is random, so if you start position is not last, just wait for the whole field to pass you before you launch to give yourself some challenge.
Known weirdities:
NPC/traffic cars may be seen from far away to be floating or submerged when driving on steeply banked two-lane roads. This is probably due to GTAV not supporting steeply banked two-lane roads.
Credits/ Thanks to:
- Traffic paths created with the awesome CodeWalker by dexyfex
Race Map Pack 2.0 by Dekurwinator
Enjoy!
Change log:
1.0 Original release
First Uploaded: 19. okt 2018
Last Updated: 19. okt 2018
Last Downloaded: 03. nov 2024
7 Comments
I love the Fujimi Kaido from Race Map Pack. But driving alone isn't much fun so I created the traffic paths for it to make Community Races work on it. Some thing along the line of Pikes Peak Hill Climb race. 750m (in GTAV measurements) in elevation to the highest point.
Race your drift cars here and try to pass as many as you can.
Two races included with different car classes.
1. Super car class
2. Rally-type cars
If you want to drift and don't have a drift mod installed, put the rain on the race and get a bit of drift-handling coz the road is so wet :-)
Requires:
Race Map Pack 2.0 by Dekurwinator
Community Races 1.3 mod by Guadmaz
OpenIV installed with mods folder
You need GTA V 1.0.1190.2 or newer.
I always have these extra mods installed for more realistic driving, faster and more humanised AI drivers:
Also need a trainer with teleport such as Menyoo so you can teleport to Fujimi Kaido otherwise you may have to fly there to start the race.
Races will go for over 10 minutes on average.
Installation:
1. Install the required stuffs.
2. Using OpenIV copy the Fujimi Kaido traffic paths files from paths-rpf\* to
mods > update > update.rpf > x64 > levels > gta5 > paths.rpf
These are new files for the stock GTAV map and should not replace any files.
3. Copy the community races *.xml files from the races folder into your Grand Theft Auto V\scripts\Races
The player start position is random, so if you start position is not last, just wait for the whole field to pass you before you launch to give yourself some challenge.
Known weirdities:
NPC/traffic cars may be seen from far away to be floating or submerged when driving on steeply banked two-lane roads. This is probably due to GTAV not supporting steeply banked two-lane roads.
Credits/ Thanks to:
Enjoy!
Change log:
1.0 Original release
Race your drift cars here and try to pass as many as you can.
Two races included with different car classes.
1. Super car class
2. Rally-type cars
If you want to drift and don't have a drift mod installed, put the rain on the race and get a bit of drift-handling coz the road is so wet :-)
Requires:
Race Map Pack 2.0 by Dekurwinator
Community Races 1.3 mod by Guadmaz
OpenIV installed with mods folder
You need GTA V 1.0.1190.2 or newer.
I always have these extra mods installed for more realistic driving, faster and more humanised AI drivers:
Realistic Driving V 2.5 scaled topspeed mod
Faster AI Drivers for Realistic Driving V
Note: If I don't use this with RDV none of the supercar AI driver opponents will be able to survive this treacherous course!
Also need a trainer with teleport such as Menyoo so you can teleport to Fujimi Kaido otherwise you may have to fly there to start the race.
Races will go for over 10 minutes on average.
Installation:
1. Install the required stuffs.
2. Using OpenIV copy the Fujimi Kaido traffic paths files from paths-rpf\* to
mods > update > update.rpf > x64 > levels > gta5 > paths.rpf
These are new files for the stock GTAV map and should not replace any files.
3. Copy the community races *.xml files from the races folder into your Grand Theft Auto V\scripts\Races
The player start position is random, so if you start position is not last, just wait for the whole field to pass you before you launch to give yourself some challenge.
Known weirdities:
NPC/traffic cars may be seen from far away to be floating or submerged when driving on steeply banked two-lane roads. This is probably due to GTAV not supporting steeply banked two-lane roads.
Credits/ Thanks to:
- Traffic paths created with the awesome CodeWalker by dexyfex
Race Map Pack 2.0 by Dekurwinator
Enjoy!
Change log:
1.0 Original release
First Uploaded: 19. okt 2018
Last Updated: 19. okt 2018
Last Downloaded: 03. nov 2024
This file has been approved automatically. If you think this file should not be here for any reason please report it.
"This is probably due to GTAV not supporting steeply banked two-lane roads"
maybe you did't place the nodes properly in codewalker?
@Ilikeeditingpolice01 I thought that and checked them. But they look good to me. There are some that can be fixed by adding more nodes to make them closer, but most of floating/submerging appear on banked roads. I thought that GTAV doesn' t support them because:
1. I can't find any steeply banked two-lane roads in GTAV world
2. the "steeply" banked roads in GTAV world I find are one lane only
3. on two-land roads, the nodes lie in the median and the link between the nodes have only limited heights as shown by the box in Code Walker. If the box is submerged or in the air then the NPC cars will be submerged or floating when far away.
4. GTAV engine renders/puts npc cars on rail when far away, and they always appear horizontal so they are unware of banked road surfaces, until they come close to the player, then GTAV uses more CPUs and applies real gravity/collision to put the tyres on the road.
That's what I have come to think. Any thoughts?
@wyvernone i think your right
@Ilikeeditingpolice01 Thanks for the vote!
not a map model..
I would like to create Tokyo Freeway and Tsukuba Traffic paths for Race Map Pack.
Can I create Traffic paths using CodeWalker GTA V 3D Map + Editor v30_dev44?