Blood, Gore and Decals PERFECTED | 2.4
48.620
240
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01. nov 2023
Replace the following files with the original ones from unmodded game and delete the ones that are missing in original directories, or just delete them all, should result in the same thing:
update\update.rpf\x64\textures\fxdecal.ytd
x64a.rpf\textures\fxdecal.ytd
x64a.rpf\textures\peddamagedecals.ytd
update\update.rpf\common\data\effects\decals.dat
update\update.rpf\common\data\effects\peds\peddamage.xml
common.rpf\data\effects\decals.dat
common.rpf\data\effects\bloodfx.dat
common.rpf\data\effects\liquidfx.dat
common.rpf\data\effects\peds\peddamage.xml
Installing the mod after other blood mods may result in corrupted/wonky looking textures etc.
Please DO NOT reupload my mod on different sites
It's another Blood and Decals mod, changes blood and decals like scratches etc. So original...
There will be full description here in near future. Probably...(probably not)
Who reads descriptions of mods like this anyway. Well, probably you right now...
FEATURES
- A big variety of new blood splatters on environment and peds
- New decals textures
- New blood mechanics
INSTALLATION
-Unpack the .oiv file somewhere
-Open the .oiv file with OpenIV's Package Installer
CHANGELOG
2.4 / PERFECTED
After more than 2 weeks of working on this version i decided to call it PERFECTED, that means that i probably won't make any bigger changes to this mod ever again than some small fixes and changes.
- New blood splatters for environment
- New blood splatters on peds
- New blood pools
- A lot of minor changes
- And more...
2.3.3 - Unstable
- Added new custom entry wound on head for lower caliber weapons
- Corrected color of custom exit wounds for sniper rifles
- Added better reflectivity and normal maps for blood pools
- Added 3 optional .oiv files for more customization, i am going to add more in next updates
- And more...
2.3.2 - Don't even ask...
2.3.1 - Fixed another corrupted .oiv file, you can install it without any problems now
2.3 - New sniper rifle wounds
- New sniper rifle blood splatters
- New custom exit wounds
- Shotgun can sometimes penetrate the body
- New tyre decals
- (Test) Added new bruise effects while fighting peds with melee weapons
2.2.1 - Added missing config files in .oiv
2.2 - New ped blood textures
- New glass gun shot textures
- Corrected blood colors of most textures
2.1 - Corrected colors and size of most textures
- Blood will now appear on the ped when they are hit with a weapon
- Bullet wounds are now bigger
- Mud splatters on cars are now bigger
- Blood splatters on peds are actually visible now
- New blood soak textures
- Oh and new blood pool texture
- And i think that's it
2.0.1 - Darkened blood splatter on peds to make it outstand from the blood
soak
2.0 - New bullet wounds, blood splatter, blood soak textures
- Size/type of bullet wound/blood splatter on peds depends of weapons caliber
- Shotguns wounds looks finally like a proper shotgun wounds
1.4 - New bullet holes and blood splatters on peds/player
- Longer blood tiremarks
1.3 - Completely redone mod
- New name
1.2 - Changed bullet holes and blood on peds,
1.1 - Added missing texture
- Changed scratches texture, they aren't that cartoony now
1.0 - Initial release
First Uploaded: 01. nov 2019
Last Updated: 28. sep 2020
Last Downloaded: okoli 2 uri
All Versions
116 Comments
Replace the following files with the original ones from unmodded game and delete the ones that are missing in original directories, or just delete them all, should result in the same thing:
update\update.rpf\x64\textures\fxdecal.ytd
x64a.rpf\textures\fxdecal.ytd
x64a.rpf\textures\peddamagedecals.ytd
update\update.rpf\common\data\effects\decals.dat
update\update.rpf\common\data\effects\peds\peddamage.xml
common.rpf\data\effects\decals.dat
common.rpf\data\effects\bloodfx.dat
common.rpf\data\effects\liquidfx.dat
common.rpf\data\effects\peds\peddamage.xml
Installing the mod after other blood mods may result in corrupted/wonky looking textures etc.
Please DO NOT reupload my mod on different sites
It's another Blood and Decals mod, changes blood and decals like scratches etc. So original...
There will be full description here in near future. Probably...(probably not)
Who reads descriptions of mods like this anyway. Well, probably you right now...
FEATURES
- A big variety of new blood splatters on environment and peds
- New decals textures
- New blood mechanics
INSTALLATION
-Unpack the .oiv file somewhere
-Open the .oiv file with OpenIV's Package Installer
CHANGELOG
2.4 / PERFECTED
After more than 2 weeks of working on this version i decided to call it PERFECTED, that means that i probably won't make any bigger changes to this mod ever again than some small fixes and changes.
- New blood splatters for environment
- New blood splatters on peds
- New blood pools
- A lot of minor changes
- And more...
2.3.3 - Unstable
- Added new custom entry wound on head for lower caliber weapons
- Corrected color of custom exit wounds for sniper rifles
- Added better reflectivity and normal maps for blood pools
- Added 3 optional .oiv files for more customization, i am going to add more in next updates
- And more...
2.3.2 - Don't even ask...
2.3.1 - Fixed another corrupted .oiv file, you can install it without any problems now
2.3 - New sniper rifle wounds
- New sniper rifle blood splatters
- New custom exit wounds
- Shotgun can sometimes penetrate the body
- New tyre decals
- (Test) Added new bruise effects while fighting peds with melee weapons
2.2.1 - Added missing config files in .oiv
2.2 - New ped blood textures
- New glass gun shot textures
- Corrected blood colors of most textures
2.1 - Corrected colors and size of most textures
- Blood will now appear on the ped when they are hit with a weapon
- Bullet wounds are now bigger
- Mud splatters on cars are now bigger
- Blood splatters on peds are actually visible now
- New blood soak textures
- Oh and new blood pool texture
- And i think that's it
2.0.1 - Darkened blood splatter on peds to make it outstand from the blood
soak
2.0 - New bullet wounds, blood splatter, blood soak textures
- Size/type of bullet wound/blood splatter on peds depends of weapons caliber
- Shotguns wounds looks finally like a proper shotgun wounds
1.4 - New bullet holes and blood splatters on peds/player
- Longer blood tiremarks
1.3 - Completely redone mod
- New name
1.2 - Changed bullet holes and blood on peds,
1.1 - Added missing texture
- Changed scratches texture, they aren't that cartoony now
1.0 - Initial release
First Uploaded: 01. nov 2019
Last Updated: 28. sep 2020
Last Downloaded: okoli 2 uri
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@kinjoyryui I think you need change this in weapons.meta under...
<Name>WEAPON_SMG</Name>
....
<EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup>to
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
26. jan 2021 -
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Hello, is it possible to make the physics of pools of blood like in THE LAST OF US 2?
29. maj 2021 -
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Using QuantV with ENB and the color seems washed up, anyway to possible fix this through the ENB settings maybe?
15. jun 2021 -
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Super mod - easily one of the best if not THE best blood mod for the game. Bravo!
10. avg 2021 -
Doesn’t look like it does in your photos. When you shoot someone in the face there is no Deformation, it just turns black and glossy. Bullet holes do not look like the ones in the screenshots.
02. sep 2021 -
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@DirtyDan0311 I guess the screenshot was made at the perfect angle. It can't have holes, they are just images.
26. maj 2022 -
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Doesn't say how to uninstall, but maybe try to use the "improvements in gore" uninstaller.
01. sep 2022 -
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@DCWANISh I would say create a new mods folder and drag and drop your dlcs into it and replace it if you’re going to remove it.
11. jun 2023 -
This is the best mods for blood, gore and decals but I have an issue. Sometimes when I get shot, Silver eyeballs appear in the place of bullet holes.
08. avg 2023
If any of you are still using this for some reason and need a way to uninstall:
Replace the following files with the original ones from unmodded game, or delete them if they're missing in original directories:
update\update.rpf\x64\textures\fxdecal.ytd
x64a.rpf\textures\fxdecal.ytd
x64a.rpf\textures\peddamagedecals.ytd
update\update.rpf\common\data\effects\decals.dat
update\update.rpf\common\data\effects\peds\peddamage.xml
common.rpf\data\effects\decals.dat
common.rpf\data\effects\bloodfx.dat
common.rpf\data\effects\liquidfx.dat
common.rpf\data\effects\peds\peddamage.xml