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1.311
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--------------------------------------Description--------------------------------------------------------------------
For a long time, I have always wanted the cool ai cover animations to play for the player. I just hate the player's sprint into cover as it doesn't look very good during combat. Plus, the speed is just not human like and makes the character feel like a terminator. Now after hours of editing meta files in GTA 5, I was actually able to make this dream come true! The 5-mods page always had people making cover animations, only they never worked, and the project was given up entirely. Originally, I was going to post this mod to my Patreon page, only I know how long this GTA-5mod community has been waiting, same as myself. I just think it will be a good gift for you all to enjoy and feel free to check out some of our other mods!
-----------------------------------What this mod does------------------------------------------------------------
With my overhaul of the cover animations in GTA 5. You will now be able to strafe into cover using ai animations when using a 1-handed or 2-handed gun. You will now also be able to use the AI's cover intro and outro anims when firing from behind cover. Another addition to this mod is a change to the combat roll animation which will be optional for players once they download this mod. The roll will instead be a 1-handed or 2-handed taunt animation that will play when pressing the dodge key or X on a remote. These animations are either the taunts that appear in the Trevor hallucination mission with the clowns, or other options that include cop, gang, and swat gestures that will be available once you download this mod. Swat cover animations are now a thing! So, if you wish to take cover more professionally, you now have that option!
--------------------------------Features of this mod--------------------------------------------------------------
- AI strafe animations for player instead of sprint to cover
- Swat cover animations (optional for police peds, or anyone of your choosing)
- AI custom idles instead of default player idles in cover
- AI intro's & outro with guns when shooting in and out of cover
- Hallucination clown pistol taunts, cop gesture taunts, gang pistol taunts, & swat taunts which replace the player combat roll! (optional)
------------------------------Known Issues/Bugs-----------------------------------------------------------------
Where this is a work in progress mod, there are some known issues that could potentially be fixed with further editing in the future updates.
- Long distance into cover doesn't always reach destination for the swat low cover (Animation is too fast, but I am going to fix this in a later update)
- Unarmed sprint strafe does not work currently due to the AI not having this option by Rockstar. (I have however made a base cover beta test which you can try out to see what I am trying to work around. Note that this beta does break your AI and swat cover facing movements and low cover swat strafe.)
- Pistol idles never have worked in the vanilla GTA game for player. I did however make a base pistol idle for the AI cover strafe in this new update. Check YouTube video v1.2 attached to this mod.
(Rockstar never assigned for the player to have 1-handed gun idles, so I am currently trying to find a way to assign it myself)
- The taunt options all play two instead of only one due to the roll needing a follow up animation (Invincibility or increased health is highly encouraged when using these roll replace versions)
------------------------------------------Swat Cover Activation--------------------------------------------------
To activate the cover animation for player to use the swat variation. Simply list the animation first in whatever personality you choose to add it to in the pedpersonality.ymt. (Add this to an item: swat). Whatever ped model you have listed in the peds.ymt using for example personality: police. Only police peds or peds with this personality can play them unless listed in other ones as well. Whatever you choose as the option is yours.
If you have other mods installed, then please check those and make sure the pedpersonality.ymt isn't already edited before installing this mod. Same goes with the weaponanimations.meta this mod replaces. I also edited a clipsets.ymt file, just be sure to check if that will cause issues for other mods you have. If you have other mods installed using weaponanimations, then simply list this for 1-handed weapons & melee weapons cover:
cover@move@ai@base@1h
Then for two handed weapons list it as this:
cover@move@ai@base@2h
Or if you wish for swat cover do this for both:
1-handed: cover@move@ai@swat@1h@aim
2-handed: cover@move@ai@swat@2h@aim
I did fix my OIV installer in this update, so enjoy this for easier installation!
-------------------------------------------------------------------------------------------------------------------------
I hope you all enjoy this mod and feel free to give feedback regarding the mod as it always helps us to make these awesome animations a possibility and prepare for future updates!
Feel free to make your own videos on this new mod addition or others and give feedback regarding it. You can link them in our mod showcase text channel on our discord or if your new you can join the community and follow our progress! Or feel free to post the video link in this mods page comment section.
Installation included in the download archive!
Links:
Discord Community:
https://discord.com/invite/SmNGBN47vc
Support me on Patreon and find more content!
https://www.patreon.com/wolffiremodz
Change Log:
- Version 1.2:
-Sped up/smoother transition to cover with swat animations working appropriately.
(Makes destination 99 percent of the time now and is a lot quicker!)
- OIV Installer for easier installation.
-Intro/outro animations have been edited for better and faster combat while in cover.
(More realistic when dodging bullets.)
-All idles such as peeking/pinned and ai cover idles have been added to the players 2-
handed weapon cover. (Unarmed now has all possible idles from ai-player's)
-Pistol or 1-handed weapons now have a default idle for the player which gives you more
movement instead of idling in place. (Still no pistol idles since I have not yet found a
workaround for Rockstar's mistake.)
-New replace for combat roll which gives the player almost all gang gestures for the pistol
or cop gestures depending on which you choose to use, I also added in a swat 2-handed
gesture option. (These replaces give the player more commanding presence when being
helped by ai followers!)
-Added a base cover BETA which fixes unarmed strafe but breaks the player AI cover
animations facing movement and swat low cover completely. (This is added as an
optional file for those who wish to see what I am trying to work around for getting
unarmed strafe to work)
- Version 1.1:
- Added swat cover animations as optional for player and swat AI
- Added cover to all weapons. (Unarmed still doesn't work)
- Idle animation changes with included pinned down state
- Updated intro & outro variations to include ai react outros
- Version 1.0: initial release
For a long time, I have always wanted the cool ai cover animations to play for the player. I just hate the player's sprint into cover as it doesn't look very good during combat. Plus, the speed is just not human like and makes the character feel like a terminator. Now after hours of editing meta files in GTA 5, I was actually able to make this dream come true! The 5-mods page always had people making cover animations, only they never worked, and the project was given up entirely. Originally, I was going to post this mod to my Patreon page, only I know how long this GTA-5mod community has been waiting, same as myself. I just think it will be a good gift for you all to enjoy and feel free to check out some of our other mods!
-----------------------------------What this mod does------------------------------------------------------------
With my overhaul of the cover animations in GTA 5. You will now be able to strafe into cover using ai animations when using a 1-handed or 2-handed gun. You will now also be able to use the AI's cover intro and outro anims when firing from behind cover. Another addition to this mod is a change to the combat roll animation which will be optional for players once they download this mod. The roll will instead be a 1-handed or 2-handed taunt animation that will play when pressing the dodge key or X on a remote. These animations are either the taunts that appear in the Trevor hallucination mission with the clowns, or other options that include cop, gang, and swat gestures that will be available once you download this mod. Swat cover animations are now a thing! So, if you wish to take cover more professionally, you now have that option!
--------------------------------Features of this mod--------------------------------------------------------------
- AI strafe animations for player instead of sprint to cover
- Swat cover animations (optional for police peds, or anyone of your choosing)
- AI custom idles instead of default player idles in cover
- AI intro's & outro with guns when shooting in and out of cover
- Hallucination clown pistol taunts, cop gesture taunts, gang pistol taunts, & swat taunts which replace the player combat roll! (optional)
------------------------------Known Issues/Bugs-----------------------------------------------------------------
Where this is a work in progress mod, there are some known issues that could potentially be fixed with further editing in the future updates.
- Long distance into cover doesn't always reach destination for the swat low cover (Animation is too fast, but I am going to fix this in a later update)
- Unarmed sprint strafe does not work currently due to the AI not having this option by Rockstar. (I have however made a base cover beta test which you can try out to see what I am trying to work around. Note that this beta does break your AI and swat cover facing movements and low cover swat strafe.)
- Pistol idles never have worked in the vanilla GTA game for player. I did however make a base pistol idle for the AI cover strafe in this new update. Check YouTube video v1.2 attached to this mod.
(Rockstar never assigned for the player to have 1-handed gun idles, so I am currently trying to find a way to assign it myself)
- The taunt options all play two instead of only one due to the roll needing a follow up animation (Invincibility or increased health is highly encouraged when using these roll replace versions)
------------------------------------------Swat Cover Activation--------------------------------------------------
To activate the cover animation for player to use the swat variation. Simply list the animation first in whatever personality you choose to add it to in the pedpersonality.ymt. (Add this to an item: swat). Whatever ped model you have listed in the peds.ymt using for example personality: police. Only police peds or peds with this personality can play them unless listed in other ones as well. Whatever you choose as the option is yours.
If you have other mods installed, then please check those and make sure the pedpersonality.ymt isn't already edited before installing this mod. Same goes with the weaponanimations.meta this mod replaces. I also edited a clipsets.ymt file, just be sure to check if that will cause issues for other mods you have. If you have other mods installed using weaponanimations, then simply list this for 1-handed weapons & melee weapons cover:
cover@move@ai@base@1h
Then for two handed weapons list it as this:
cover@move@ai@base@2h
Or if you wish for swat cover do this for both:
1-handed: cover@move@ai@swat@1h@aim
2-handed: cover@move@ai@swat@2h@aim
I did fix my OIV installer in this update, so enjoy this for easier installation!
-------------------------------------------------------------------------------------------------------------------------
I hope you all enjoy this mod and feel free to give feedback regarding the mod as it always helps us to make these awesome animations a possibility and prepare for future updates!
Feel free to make your own videos on this new mod addition or others and give feedback regarding it. You can link them in our mod showcase text channel on our discord or if your new you can join the community and follow our progress! Or feel free to post the video link in this mods page comment section.
Installation included in the download archive!
Links:
Discord Community:
https://discord.com/invite/SmNGBN47vc
Support me on Patreon and find more content!
https://www.patreon.com/wolffiremodz
Change Log:
- Version 1.2:
-Sped up/smoother transition to cover with swat animations working appropriately.
(Makes destination 99 percent of the time now and is a lot quicker!)
- OIV Installer for easier installation.
-Intro/outro animations have been edited for better and faster combat while in cover.
(More realistic when dodging bullets.)
-All idles such as peeking/pinned and ai cover idles have been added to the players 2-
handed weapon cover. (Unarmed now has all possible idles from ai-player's)
-Pistol or 1-handed weapons now have a default idle for the player which gives you more
movement instead of idling in place. (Still no pistol idles since I have not yet found a
workaround for Rockstar's mistake.)
-New replace for combat roll which gives the player almost all gang gestures for the pistol
or cop gestures depending on which you choose to use, I also added in a swat 2-handed
gesture option. (These replaces give the player more commanding presence when being
helped by ai followers!)
-Added a base cover BETA which fixes unarmed strafe but breaks the player AI cover
animations facing movement and swat low cover completely. (This is added as an
optional file for those who wish to see what I am trying to work around for getting
unarmed strafe to work)
- Version 1.1:
- Added swat cover animations as optional for player and swat AI
- Added cover to all weapons. (Unarmed still doesn't work)
- Idle animation changes with included pinned down state
- Updated intro & outro variations to include ai react outros
- Version 1.0: initial release
First Uploaded: 28. dec 2021
Last Updated: 05. maj 2022
Last Downloaded: okoli 1 ura
51 Comments
--------------------------------------Description--------------------------------------------------------------------
For a long time, I have always wanted the cool ai cover animations to play for the player. I just hate the player's sprint into cover as it doesn't look very good during combat. Plus, the speed is just not human like and makes the character feel like a terminator. Now after hours of editing meta files in GTA 5, I was actually able to make this dream come true! The 5-mods page always had people making cover animations, only they never worked, and the project was given up entirely. Originally, I was going to post this mod to my Patreon page, only I know how long this GTA-5mod community has been waiting, same as myself. I just think it will be a good gift for you all to enjoy and feel free to check out some of our other mods!
-----------------------------------What this mod does------------------------------------------------------------
With my overhaul of the cover animations in GTA 5. You will now be able to strafe into cover using ai animations when using a 1-handed or 2-handed gun. You will now also be able to use the AI's cover intro and outro anims when firing from behind cover. Another addition to this mod is a change to the combat roll animation which will be optional for players once they download this mod. The roll will instead be a 1-handed or 2-handed taunt animation that will play when pressing the dodge key or X on a remote. These animations are either the taunts that appear in the Trevor hallucination mission with the clowns, or other options that include cop, gang, and swat gestures that will be available once you download this mod. Swat cover animations are now a thing! So, if you wish to take cover more professionally, you now have that option!
--------------------------------Features of this mod--------------------------------------------------------------
- AI strafe animations for player instead of sprint to cover
- Swat cover animations (optional for police peds, or anyone of your choosing)
- AI custom idles instead of default player idles in cover
- AI intro's & outro with guns when shooting in and out of cover
- Hallucination clown pistol taunts, cop gesture taunts, gang pistol taunts, & swat taunts which replace the player combat roll! (optional)
------------------------------Known Issues/Bugs-----------------------------------------------------------------
Where this is a work in progress mod, there are some known issues that could potentially be fixed with further editing in the future updates.
- Long distance into cover doesn't always reach destination for the swat low cover (Animation is too fast, but I am going to fix this in a later update)
- Unarmed sprint strafe does not work currently due to the AI not having this option by Rockstar. (I have however made a base cover beta test which you can try out to see what I am trying to work around. Note that this beta does break your AI and swat cover facing movements and low cover swat strafe.)
- Pistol idles never have worked in the vanilla GTA game for player. I did however make a base pistol idle for the AI cover strafe in this new update. Check YouTube video v1.2 attached to this mod.
(Rockstar never assigned for the player to have 1-handed gun idles, so I am currently trying to find a way to assign it myself)
- The taunt options all play two instead of only one due to the roll needing a follow up animation (Invincibility or increased health is highly encouraged when using these roll replace versions)
------------------------------------------Swat Cover Activation--------------------------------------------------
To activate the cover animation for player to use the swat variation. Simply list the animation first in whatever personality you choose to add it to in the pedpersonality.ymt. (Add this to an item: swat). Whatever ped model you have listed in the peds.ymt using for example personality: police. Only police peds or peds with this personality can play them unless listed in other ones as well. Whatever you choose as the option is yours.
If you have other mods installed, then please check those and make sure the pedpersonality.ymt isn't already edited before installing this mod. Same goes with the weaponanimations.meta this mod replaces. I also edited a clipsets.ymt file, just be sure to check if that will cause issues for other mods you have. If you have other mods installed using weaponanimations, then simply list this for 1-handed weapons & melee weapons cover:
cover@move@ai@base@1h
Then for two handed weapons list it as this:
cover@move@ai@base@2h
Or if you wish for swat cover do this for both:
1-handed: cover@move@ai@swat@1h@aim
2-handed: cover@move@ai@swat@2h@aim
I did fix my OIV installer in this update, so enjoy this for easier installation!
-------------------------------------------------------------------------------------------------------------------------
I hope you all enjoy this mod and feel free to give feedback regarding the mod as it always helps us to make these awesome animations a possibility and prepare for future updates!
Feel free to make your own videos on this new mod addition or others and give feedback regarding it. You can link them in our mod showcase text channel on our discord or if your new you can join the community and follow our progress! Or feel free to post the video link in this mods page comment section.
Installation included in the download archive!
Links:
Discord Community:
https://discord.com/invite/SmNGBN47vc
Support me on Patreon and find more content!
https://www.patreon.com/wolffiremodz
Change Log:
- Version 1.2:
-Sped up/smoother transition to cover with swat animations working appropriately.
(Makes destination 99 percent of the time now and is a lot quicker!)
- OIV Installer for easier installation.
-Intro/outro animations have been edited for better and faster combat while in cover.
(More realistic when dodging bullets.)
-All idles such as peeking/pinned and ai cover idles have been added to the players 2-
handed weapon cover. (Unarmed now has all possible idles from ai-player's)
-Pistol or 1-handed weapons now have a default idle for the player which gives you more
movement instead of idling in place. (Still no pistol idles since I have not yet found a
workaround for Rockstar's mistake.)
-New replace for combat roll which gives the player almost all gang gestures for the pistol
or cop gestures depending on which you choose to use, I also added in a swat 2-handed
gesture option. (These replaces give the player more commanding presence when being
helped by ai followers!)
-Added a base cover BETA which fixes unarmed strafe but breaks the player AI cover
animations facing movement and swat low cover completely. (This is added as an
optional file for those who wish to see what I am trying to work around for getting
unarmed strafe to work)
- Version 1.1:
- Added swat cover animations as optional for player and swat AI
- Added cover to all weapons. (Unarmed still doesn't work)
- Idle animation changes with included pinned down state
- Updated intro & outro variations to include ai react outros
- Version 1.0: initial release
For a long time, I have always wanted the cool ai cover animations to play for the player. I just hate the player's sprint into cover as it doesn't look very good during combat. Plus, the speed is just not human like and makes the character feel like a terminator. Now after hours of editing meta files in GTA 5, I was actually able to make this dream come true! The 5-mods page always had people making cover animations, only they never worked, and the project was given up entirely. Originally, I was going to post this mod to my Patreon page, only I know how long this GTA-5mod community has been waiting, same as myself. I just think it will be a good gift for you all to enjoy and feel free to check out some of our other mods!
-----------------------------------What this mod does------------------------------------------------------------
With my overhaul of the cover animations in GTA 5. You will now be able to strafe into cover using ai animations when using a 1-handed or 2-handed gun. You will now also be able to use the AI's cover intro and outro anims when firing from behind cover. Another addition to this mod is a change to the combat roll animation which will be optional for players once they download this mod. The roll will instead be a 1-handed or 2-handed taunt animation that will play when pressing the dodge key or X on a remote. These animations are either the taunts that appear in the Trevor hallucination mission with the clowns, or other options that include cop, gang, and swat gestures that will be available once you download this mod. Swat cover animations are now a thing! So, if you wish to take cover more professionally, you now have that option!
--------------------------------Features of this mod--------------------------------------------------------------
- AI strafe animations for player instead of sprint to cover
- Swat cover animations (optional for police peds, or anyone of your choosing)
- AI custom idles instead of default player idles in cover
- AI intro's & outro with guns when shooting in and out of cover
- Hallucination clown pistol taunts, cop gesture taunts, gang pistol taunts, & swat taunts which replace the player combat roll! (optional)
------------------------------Known Issues/Bugs-----------------------------------------------------------------
Where this is a work in progress mod, there are some known issues that could potentially be fixed with further editing in the future updates.
- Long distance into cover doesn't always reach destination for the swat low cover (Animation is too fast, but I am going to fix this in a later update)
- Unarmed sprint strafe does not work currently due to the AI not having this option by Rockstar. (I have however made a base cover beta test which you can try out to see what I am trying to work around. Note that this beta does break your AI and swat cover facing movements and low cover swat strafe.)
- Pistol idles never have worked in the vanilla GTA game for player. I did however make a base pistol idle for the AI cover strafe in this new update. Check YouTube video v1.2 attached to this mod.
(Rockstar never assigned for the player to have 1-handed gun idles, so I am currently trying to find a way to assign it myself)
- The taunt options all play two instead of only one due to the roll needing a follow up animation (Invincibility or increased health is highly encouraged when using these roll replace versions)
------------------------------------------Swat Cover Activation--------------------------------------------------
To activate the cover animation for player to use the swat variation. Simply list the animation first in whatever personality you choose to add it to in the pedpersonality.ymt. (Add this to an item: swat). Whatever ped model you have listed in the peds.ymt using for example personality: police. Only police peds or peds with this personality can play them unless listed in other ones as well. Whatever you choose as the option is yours.
If you have other mods installed, then please check those and make sure the pedpersonality.ymt isn't already edited before installing this mod. Same goes with the weaponanimations.meta this mod replaces. I also edited a clipsets.ymt file, just be sure to check if that will cause issues for other mods you have. If you have other mods installed using weaponanimations, then simply list this for 1-handed weapons & melee weapons cover:
cover@move@ai@base@1h
Then for two handed weapons list it as this:
cover@move@ai@base@2h
Or if you wish for swat cover do this for both:
1-handed: cover@move@ai@swat@1h@aim
2-handed: cover@move@ai@swat@2h@aim
I did fix my OIV installer in this update, so enjoy this for easier installation!
-------------------------------------------------------------------------------------------------------------------------
I hope you all enjoy this mod and feel free to give feedback regarding the mod as it always helps us to make these awesome animations a possibility and prepare for future updates!
Feel free to make your own videos on this new mod addition or others and give feedback regarding it. You can link them in our mod showcase text channel on our discord or if your new you can join the community and follow our progress! Or feel free to post the video link in this mods page comment section.
Installation included in the download archive!
Links:
Discord Community:
https://discord.com/invite/SmNGBN47vc
Support me on Patreon and find more content!
https://www.patreon.com/wolffiremodz
Change Log:
- Version 1.2:
-Sped up/smoother transition to cover with swat animations working appropriately.
(Makes destination 99 percent of the time now and is a lot quicker!)
- OIV Installer for easier installation.
-Intro/outro animations have been edited for better and faster combat while in cover.
(More realistic when dodging bullets.)
-All idles such as peeking/pinned and ai cover idles have been added to the players 2-
handed weapon cover. (Unarmed now has all possible idles from ai-player's)
-Pistol or 1-handed weapons now have a default idle for the player which gives you more
movement instead of idling in place. (Still no pistol idles since I have not yet found a
workaround for Rockstar's mistake.)
-New replace for combat roll which gives the player almost all gang gestures for the pistol
or cop gestures depending on which you choose to use, I also added in a swat 2-handed
gesture option. (These replaces give the player more commanding presence when being
helped by ai followers!)
-Added a base cover BETA which fixes unarmed strafe but breaks the player AI cover
animations facing movement and swat low cover completely. (This is added as an
optional file for those who wish to see what I am trying to work around for getting
unarmed strafe to work)
- Version 1.1:
- Added swat cover animations as optional for player and swat AI
- Added cover to all weapons. (Unarmed still doesn't work)
- Idle animation changes with included pinned down state
- Updated intro & outro variations to include ai react outros
- Version 1.0: initial release
First Uploaded: 28. dec 2021
Last Updated: 05. maj 2022
Last Downloaded: okoli 1 ura
Fire . Sick as fuck as per usual thanks for this another great addition to the game love shit like this ur a beast🔥
@Laksh akre Dude there is no way it takes two hours to install this mod. It should roughly take 5-10 minutes at most. I wish I could make an OIV, but as stated in the description, the package installer tool I use is no longer working after the last game update. I have tried everything to get it to work, but no luck. If you have a solution to this problem or know of a working package creator, then I will update this no problem. For now, just follow the instructions I provided in the download archive. I broke it down best I could so people can understand it. It's just a drag, drop, and replace process for vanilla game files. Also, the bugs are listed in the description. The only thing that shouldn't be working currently is the unarmed cover strafe. All melee weapons and guns work as of last update.
@WolfFire23309 yes it didn't took 2 hours i just said it but my pc doesn't have that much space to copy dlcpacks to mods folder like pathday2ng and mpsecurity those dlcs are like 2 or 4 gb and there are too many. My only problem was with dlcpacks folder where you have to replace weaponsanimation.meta file and some cover animations altho i have install manual installation for some mods that have big installation like this. And it took me 30 minutes to install. And when i was installing dlcpacks folder like i said i dont have much space on my pc so i replaced files from update folder and took backup for it. It was 30 minutes because i was overwriting update folder and it was too risky to do that but i did and took backup. i was very carefull thats why i took 30 minutes. I know that i can reinstall the game but it takes like forever. no problem if oiv package is not working but those who are new to gta 5 modding would have really hard time installing. For some reason taunts dont work for me does it only work for other peds? I just love your updated and enhanced fighting animation mod but i have a problem with it. When i install it with oiv package or manually it just replaces whole gameconfig and if i used another gameconfig game wont start so what is it with gameconfig whats that specific line for that cause i use 2x traffic and 2x peds gameconfig that that mod jut replaces the whole gameconfig. And amazing mod btw. Im wondering that how tf did i write this big comment my english is already trash.
@WolfFire23309 Wow this is absolutely breathtaking! I cant even imagine how much work this was! Wonderful job man
@Shadow 0f Raven Thank you so much! It definitely took a lot of trial and error that's for sure XD
I looking for a mod like this for very long time, i always notice the AI police or other ped act very cool when they use "Hand signal" to their team mate like Hold your fire, move move!!,....
@Aquamarina Exactly! And I am about to update this soon with those animations for the player to do instead of the roll animation. Stay tuned for that update as I am also going to make it a whole lot easier to install with an OIV installer. I finally got it to work luckily!
Amazing update!
@WolfFire23309 I'm manual editing to swat animation, and my pistol high cover animation hand kinda like broken hand
Cool
@oooper666 Yeah, I realized the hand sometimes holds the pistol weird, but this does not happen all the time. The AI does it to, so I think it's just a mess up from Rockstar much like the double shot glitch when using gangster aim. I might be able to fix it, but it will take some trial and error lol.
@Hanako @Elivia Thank you so much! Hope you all enjoy the new combat animations! I am still working on making a new slide into cover animation and even maybe a roll animation. So, if I can get that working then it will be in next update!
@MrPoker I have not forgotten about the first person animations. I did try it, but it will unfortunately also break the unarmed strafe. So I will look more into it first before I add it as an update. I did get some animations to work though and it looks awesome! But just stay tuned as it could be in the next update as well!
@WolfFire23309 Good mod but i use my pistol like a cowboy for some reason and theres no uninstaller can i maybe get some help on how to fix or help on how to uninstall please thanks.
@WolfFire23309 Thaks for the effort but I´ll stick with the default animations, where are the originals files located to revert the changes?
@That1GuyDel Omg, thx for bringing that to my attention. I forgot I edited that weaponanimations.meta for my gta gameplay. I must have not added the correct file that only had the swat cover animations in it. I will fix this, but in the meantime just drag and drop an untouched weaponanimations.meta from your unmodded game and simply put it into your mods folder. Or if you made a backup then simply revert it back. Here are the lines to add for swat to work. It's located in the weaponanimations.meta in your update.rpf, common, data, ai:
<Item key="Swat">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_PISTOL">
<CoverMovementClipSetHash>cover@move@ai@swat@1h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@1h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@1h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_CARBINERIFLE">
<CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_PUMPSHOTGUN">
<CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_ShotgunLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@lo@pump</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@lo@pump</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@lo@pump_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@lo@pump@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_COMBATPISTOL">
<CoverMovementClipSetHash>cover@move@ai@swat@1h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@1h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@1h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol@combat_pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol@combat_pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@combat_pistol@w_stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_COMBATMG">
<CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_CombatMG</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@machinegun@combat_mg</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@machinegun@combat_mg</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@machinegun@combat_mg_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@machinegun@combat_mg@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover>weapons@machinegun@combat_mg@hi</WeaponClipSetHashHiCover>
<AlternativeClipSetWhenBlocked>weapons@machinegun@combat_mg@hi</AlternativeClipSetWhenBlocked>
<ScopeWeaponClipSet>weapons@machinegun@combat_mg@hi</ScopeWeaponClipSet>
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="false" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
</Item>
<Item key="WEAPON_MG">
<CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_MachineGun</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@machinegun@mg</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@machinegun@mg</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@machinegun@mg_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@machinegun@mg@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover>weapons@machinegun@mg@hi</WeaponClipSetHashHiCover>
<AlternativeClipSetWhenBlocked>weapons@machinegun@mg@hi</AlternativeClipSetWhenBlocked>
<ScopeWeaponClipSet>weapons@machinegun@mg@hi</ScopeWeaponClipSet>
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="false" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
</Item>
<Item key="WEAPON_BULLPUPSHOTGUN">
<CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_ShotgunBullpup</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@lo@shotgun_bullpup</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@lo@shotgun_bullpup</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@lo@shotgun_bullpup_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@lo@shotgun_bullpup@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_SAWNOFFSHOTGUN">
<CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_ShotgunSawnoff</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@lo@sawnoff</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@lo@sawnoff</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@lo@sawnoff_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@lo@sawnoff@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_ASSAULTRIFLE">
<CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@hi@assault_rifle</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@hi@assault_rifle</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_ASSAULTSHOTGUN">
<CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_ShotgunAssault</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@lo@shotgun_assault</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@lo@shotgun_assault</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@lo@shotgun_assault_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@lo@shotgun_assault@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_ASSAULTSMG">
<CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_AssaultSMG</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@submg@assault_smg</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@submg@assault_smg</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@submg@assault_smg_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@submg@assault_smg@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
@llamaxus The original files for the combat roll & the base core beta are located in the archive. But there is no uninstaller for this mod since it would've made the file too big for this site. Simply grab the files from your unmodded game and drop them into your mods folder for the locations provided from the manual installation guide.
@WolfFire23309 Yup np and tysm for the mod and the help ofc it did work and i no longer shoot it like its a Revolver anymore.Good mod and improves the combat lots!!
This mod obviously has great potential but transitions during combat are still laggy and player taking massive damage during the animation, uninstaller with default files also NEEDED people with no knowledge in OpenIV will have day ruined bro
Please add a proper uninstaller - there are a TON of files that are replaced and getting it back to vanilla is a huge pain. The animations have potential but it's not in a good state right now - I want to revert all the animations to vanilla/default. Definitely needs a proper Uninstaller OIV file.
Amazing though would be awesome to have a OIV Uninstall. Atleast i can't find a Uninstall option.