@Quakex64 Download a weapon mod that already supports installation without replacement. Usually such mods have the Addon prefix in the mod name. In this case you don't have to rename any files, just place the weapon mod in the dlcpacks folder and add an entry in dlclist.xml
If you mean converting a replacement weapon to an Addon, I haven't tried that myself, so I can't help with that.
@HeySlickThatsMe If you are trying to adapt your mods to AddonWeapons, please tell me if you have managed to correctly detect the components for weapons. Thank you.
@Lil_Abbass If you mean upgrade components, that's in the mod, but weapon authors need to update weapon_shop for them to appear in the menu.
@JoyLucien A menu similar to the one activated in Ammunation, with categories
@JoyLucien Oh, I get it. Specify the key itself, not the ID
@JoyLucien The key is not set by default, you can set any key you like in the ini file.
This script only spawns addon weapons, but does not create them.
So far there is no ready tool to convert replaceable weapons to addon, but you can use these tools:
https://www.gta5-mods.com/tools/vweaponstoolki-addon-weapon-generator
https://www.gta5-mods.com/misc/modding-dlc-pack-v
For weapon creators:
Add all components to the shop_weapon.meta file so that AddonWeapons can detect them.
@JoyLucien Yes, I can make an adaptive menu with activation anywhere. I will implement it in the next patches.
@Quakex64 Download a weapon mod that already supports installation without replacement. Usually such mods have the Addon prefix in the mod name. In this case you don't have to rename any files, just place the weapon mod in the dlcpacks folder and add an entry in dlclist.xml
If you mean converting a replacement weapon to an Addon, I haven't tried that myself, so I can't help with that.
@HeySlickThatsMe If you are trying to adapt your mods to AddonWeapons, please tell me if you have managed to correctly detect the components for weapons. Thank you.
@William Halverd I have looked into this issue and unfortunately the game does not automatically detect add-on components using standard means.
In future versions, I plan to add support for special configs that weapon authors could add to their mods to detect add-on components.
Another option is to get the components from in-game memory, but in this case I'll need help from other modders as I can't do this myself.
@William Halverd Attachments don't even work for GTO weapons?
I know about the problem of attachments for Addons, but with multiplayer weapons everything should work fine. Weapons can't change tint right now