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  • F7c4f0 村长头像金属质感3 小内存

    @Lee_Costumes Lee_Costumes, I want to address your comment under my Hope Primary School map mod, not to argue, but to clarify the facts and share a few observations that I think you might have overlooked. I’ve never come to your page to judge your work, but since you’ve taken the time to leave a public comment on mine, I think it’s fair to respond openly and objectively.
    First, you mentioned I “release too many mods at once, filling half the page.” I understand that frequency can feel overwhelming to some users, and I respect that everyone has different preferences. But if we look at your own profile, the pattern is exactly the same: your “Latest Files” section is packed with your own releases, including multiple variations of the same character (Ghost, from what I can see) with minor texture or name changes. You’ve released dozens of mods, many of which are reskins of the same base model, over a similar period. I’m not criticizing you for this—many creators, including you, choose to release content frequently. But if you’re going to comment on my release schedule, you should at least acknowledge that your own approach is identical. That’s not a judgment; it’s just an observation based on your public profile.
    Second, you claimed my comments “look like they’re written by AI.” Let’s be honest—most modding communities have generic positive comments, and yours are no exception. Your comment section is full of the same short, repetitive phrases: “fantastic work,” “well done,” “great job mate.” These are standard community interactions, not evidence of AI manipulation. If you find my comments suspicious, you should apply the same standard to your own, because they follow the exact same pattern. There’s no need to accuse others of bad faith when you’re doing the same thing.
    Third, you said my mods “almost never get downloaded.” I understand that download counts are a visible metric, but they don’t tell the full story. Every creator starts with zero downloads, including you. Your most popular mod (Cold Bitter GHOST) has thousands of downloads now, but I guarantee it didn’t start that way. My mods are new, and they take time to be discovered. Comparing my new releases to your years-old, established mods isn’t a fair or objective comparison. Download counts also depend on visibility, platform algorithms, and the size of your existing audience—factors that have nothing to do with the quality of the work itself. Dismissing someone’s work based solely on early download numbers is neither constructive nor fair.
    Fourth, you called me “rude” for… what exactly? For releasing mods you don’t prefer? For posting content at a pace you don’t like? The only rude action here is you coming to my public mod page, uninvited, to leave a judgmental, passive-aggressive comment on my work. I’ve never contacted you, never commented on your mods, never told you to stop releasing your reskinned Ghost variations. I’ve just focused on my own creations. You’re the one who chose to insert yourself into my work with this comment, so accusing me of being rude feels like a complete projection.
    I don’t have a problem with people having opinions, even critical ones. But opinions become unfair when they’re one-sided, when you hold others to standards you don’t apply to yourself, and when you use public comments to police other creators instead of focusing on your own work. You talk about controlling release frequency, but you do the same thing. You talk about “AI comments,” but your comments are identical. You talk about low downloads, but you started exactly where I am now. That’s not an opinion—that’s a fact.
    If you don’t enjoy my mods, you’re free to scroll past them, hide them, or simply not interact with my page. No one is forcing you to engage with my content. But when you come to my mod’s comment section to lecture me, you open the door to a response. And the response is simple: before you criticize others, take a moment to look at your own profile and ask yourself if you’re being objective, or just projecting your own preferences as rules for everyone else.
    I’m not here to argue with you, or to insult you. I’m just sharing what anyone can see when comparing your comment to your own activity. Maybe you’ll disagree, but anyone reading this can see the facts clearly. I’ll keep making mods at my own pace, and you’re welcome to keep making yours at yours. The only difference is I won’t be showing up on your page to tell you how to create.

    Expand to read the full comment
    okoli 2 uri
  • F7c4f0 村长头像金属质感3 小内存

    @Lee_Costumes Lee_Costumes, let’s talk about your comment under my Hope Primary School map mod.
    You told me to “control the frequency of my mod releases” because “half the page is filled with my mods”, claimed my comments “look like they’re written by AI”, called me “rude”, and said my mods “almost never get downloaded”. But let’s look at the facts—your own profile tells a completely different story.
    First, you’re complaining about my release frequency, yet your own page is flooded with your mods. The “Latest Files” section on your profile is packed with your own releases, including multiple reskinned versions of the same Ghost character over and over. You spam out new mods nonstop, using the same base model with just texture changes, then turn around and lecture me about posting too much. That’s not just hypocrisy—that’s the definition of double standards. You’re doing exactly what you’re accusing me of, but you have the nerve to act like you’re above it all.
    Second, you called my comments “AI-written”, but look at your own comment section. Every comment on your mods is generic, repetitive praise: “fantastic work”, “well done”, “this is amazing mate”. They’re all the same cookie-cutter lines with zero genuine interaction. If my comments look like AI, then yours are practically written by the same bot. You’re attacking me for something you do way more blatantly yourself.
    Third, you said my mods “almost never get downloaded”. Let’s be real—every new mod takes time to grow. Your own most popular Ghost mod has thousands of downloads, but I guarantee it started at zero, just like mine. You’re using your established, years-old mods to mock my new releases, which is petty and unfair. Download counts don’t define the quality of my work, especially when you’re comparing apples to oranges.
    Fourth, you called me “rude” for… what exactly? For releasing mods you don’t like? For posting frequently? You’re the one who came to my comment section uninvited, leaving a passive-aggressive, judgmental message on my work. That’s the definition of rude. I’ve never gone to your page to tell you to stop posting your repetitive reskins, but you have no problem coming to mine to police my releases.
    And let’s not ignore the biggest irony: you accuse me of flooding the page with mods, but your entire portfolio is just variations on the same character. Cold Bitter Ghost, Azrael Ghost, Desert Ghost, Dreadwood Ghost—all the same model, just different skins. You’re running a reskin factory, yet you’re acting like you’re some kind of “mod release police” calling me out for posting too often. That’s the most laughable part of all this.
    If you have a problem with my mods, you’re free to ignore them. No one is forcing you to look at my page, download my work, or read my comments. But coming to my comment section to leave this kind of judgmental, hypocritical message? That’s just sad. Maybe you should spend less time criticizing other creators and more time looking at your own work before you start pointing fingers.

    Expand to read the full comment
    okoli 2 uri
  • F7c4f0 村长头像金属质感3 小内存

    am constantly creating Chinese-style maps, buildings, landscapes and various original mods for the GTA 5 community. I have been deeply interested in traditional Chinese architecture, cultural scenes and unique oriental style content for a long time, and I will keep releasing more rich and detailed oriental themed works in the future.
    I truly know that there are many experienced and skilled mod developers from all over the world in this community. I really admire your production experience, technical ability and unique creativity in making maps, MLO interiors, navmesh, NPC paths, animation, vehicle modification and character production.
    Now I sincerely want to send a long-term cooperation invitation.
    I hope to meet like-minded partners who also love original creation and cultural style mods. If you are a professional modder, technical researcher, or someone who is interested in Chinese style, traditional architecture and oriental scenes, you are very welcome to communicate and interact with me.
    I am willing to share my scene design ideas, original architectural resources and all my creation experience. At the same time, I also hope to learn more production skills, advanced making methods and mature optimization ideas from senior foreign creators.
    We can discuss more interesting production ideas together, cooperate to create larger and more complete Chinese style themed mods, enrich scene details, add complete interior spaces, make real navigation paths, add active NPC groups, and create more vivid, playable and distinctive oriental content for the entire GTA 5 player community.
    I welcome every sincere communication, technical discussion, rational suggestion and creative idea sharing.
    Whether it is simple communication, technical exchange, or long-term joint creation and collaborative production, I am very happy to accept.
    Let us respect each other’s creation, learn from each other’s strengths, exchange experience and grow together.
    If you are interested in Chinese style creation, or have unique ideas for map production and mod development, please leave a comment or take the initiative to contact me. I will reply to every message carefully.

    Expand to read the full comment
    okoli 9 ur
  • F7c4f0 村长头像金属质感3 小内存

    This map mod is for GTA 5 Single Player (SP) only, and requires custom DLC installation. It will not work on FiveM servers, GTA Online, or vanilla game installs without mod support.
    Installation with OpenIV (most common method):
    Download and install OpenIV, launch it, and enable Edit Mode.
    Navigate to: mods/update/x64/dlcpacks/
    Place the extracted map DLC folder into this directory.
    Open: mods/update/update.rpf/common/data/dlcpacks/dlcpacks.xml
    Add the following line at the bottom of the file:
    <Item>dlcpacks:\[YOUR-MAP-FOLDER-NAME]\</Item>
    Save the file, then launch GTA 5 in Single Player. The map will load automatically.
    Installation with CodeWalker (alternative method):
    Download and launch CodeWalker, open your GTA 5 game directory.
    Go to the mods/update/x64/dlcpacks/ folder.
    Import the map DLC folder into this path.
    Open the dlcpacks.xml file in CodeWalker’s text editor.
    Add the line <Item>dlcpacks:\[YOUR-MAP-FOLDER-NAME]\</Item> at the end.
    Save the changes, close CodeWalker, and launch GTA 5 Single Player.
    If you’re trying to use this on FiveM or GTA Online, it will not work due to platform restrictions. You need a server-compatible version for FiveM.

    okoli 9 ur
  • F7c4f0 村长头像金属质感3 小内存

    am constantly creating Chinese-style maps, buildings, landscapes and various original mods for the GTA 5 community. I have been deeply interested in traditional Chinese architecture, cultural scenes and unique oriental style content for a long time, and I will keep releasing more rich and detailed oriental themed works in the future.
    I truly know that there are many experienced and skilled mod developers from all over the world in this community. I really admire your production experience, technical ability and unique creativity in making maps, MLO interiors, navmesh, NPC paths, animation, vehicle modification and character production.
    Now I sincerely want to send a long-term cooperation invitation.
    I hope to meet like-minded partners who also love original creation and cultural style mods. If you are a professional modder, technical researcher, or someone who is interested in Chinese style, traditional architecture and oriental scenes, you are very welcome to communicate and interact with me.
    I am willing to share my scene design ideas, original architectural resources and all my creation experience. At the same time, I also hope to learn more production skills, advanced making methods and mature optimization ideas from senior foreign creators.
    We can discuss more interesting production ideas together, cooperate to create larger and more complete Chinese style themed mods, enrich scene details, add complete interior spaces, make real navigation paths, add active NPC groups, and create more vivid, playable and distinctive oriental content for the entire GTA 5 player community.
    I welcome every sincere communication, technical discussion, rational suggestion and creative idea sharing.
    Whether it is simple communication, technical exchange, or long-term joint creation and collaborative production, I am very happy to accept.
    Let us respect each other’s creation, learn from each other’s strengths, exchange experience and grow together.
    If you are interested in Chinese style creation, or have unique ideas for map production and mod development, please leave a comment or take the initiative to contact me. I will reply to every message carefully.

    Expand to read the full comment
    okoli 9 ur
  • F7c4f0 村长头像金属质感3 小内存

    This map mod is for GTA 5 Single Player (SP) only, and requires custom DLC installation. It will not work on FiveM servers, GTA Online, or vanilla game installs without mod support.
    Installation with OpenIV (most common method):
    Download and install OpenIV, launch it, and enable Edit Mode.
    Navigate to: mods/update/x64/dlcpacks/
    Place the extracted map DLC folder into this directory.
    Open: mods/update/update.rpf/common/data/dlcpacks/dlcpacks.xml
    Add the following line at the bottom of the file:
    <Item>dlcpacks:\[YOUR-MAP-FOLDER-NAME]\</Item>
    Save the file, then launch GTA 5 in Single Player. The map will load automatically.
    Installation with CodeWalker (alternative method):
    Download and launch CodeWalker, open your GTA 5 game directory.
    Go to the mods/update/x64/dlcpacks/ folder.
    Import the map DLC folder into this path.
    Open the dlcpacks.xml file in CodeWalker’s text editor.
    Add the line <Item>dlcpacks:\[YOUR-MAP-FOLDER-NAME]\</Item> at the end.
    Save the changes, close CodeWalker, and launch GTA 5 Single Player.
    If you’re trying to use this on FiveM or GTA Online, it will not work due to platform restrictions. You need a server-compatible version for FiveM.

    okoli 9 ur
  • F7c4f0 村长头像金属质感3 小内存

    am constantly creating Chinese-style maps, buildings, landscapes and various original mods for the GTA 5 community. I have been deeply interested in traditional Chinese architecture, cultural scenes and unique oriental style content for a long time, and I will keep releasing more rich and detailed oriental themed works in the future.
    I truly know that there are many experienced and skilled mod developers from all over the world in this community. I really admire your production experience, technical ability and unique creativity in making maps, MLO interiors, navmesh, NPC paths, animation, vehicle modification and character production.
    Now I sincerely want to send a long-term cooperation invitation.
    I hope to meet like-minded partners who also love original creation and cultural style mods. If you are a professional modder, technical researcher, or someone who is interested in Chinese style, traditional architecture and oriental scenes, you are very welcome to communicate and interact with me.
    I am willing to share my scene design ideas, original architectural resources and all my creation experience. At the same time, I also hope to learn more production skills, advanced making methods and mature optimization ideas from senior foreign creators.
    We can discuss more interesting production ideas together, cooperate to create larger and more complete Chinese style themed mods, enrich scene details, add complete interior spaces, make real navigation paths, add active NPC groups, and create more vivid, playable and distinctive oriental content for the entire GTA 5 player community.
    I welcome every sincere communication, technical discussion, rational suggestion and creative idea sharing.
    Whether it is simple communication, technical exchange, or long-term joint creation and collaborative production, I am very happy to accept.
    Let us respect each other’s creation, learn from each other’s strengths, exchange experience and grow together.
    If you are interested in Chinese style creation, or have unique ideas for map production and mod development, please leave a comment or take the initiative to contact me. I will reply to every message carefully.

    Expand to read the full comment
    okoli 9 ur
  • F7c4f0 村长头像金属质感3 小内存

    This map mod is for GTA 5 Single Player (SP) only, and requires custom DLC installation. It will not work on FiveM servers, GTA Online, or vanilla game installs without mod support.
    Installation with OpenIV (most common method):
    Download and install OpenIV, launch it, and enable Edit Mode.
    Navigate to: mods/update/x64/dlcpacks/
    Place the extracted map DLC folder into this directory.
    Open: mods/update/update.rpf/common/data/dlcpacks/dlcpacks.xml
    Add the following line at the bottom of the file:
    <Item>dlcpacks:\[YOUR-MAP-FOLDER-NAME]\</Item>
    Save the file, then launch GTA 5 in Single Player. The map will load automatically.
    Installation with CodeWalker (alternative method):
    Download and launch CodeWalker, open your GTA 5 game directory.
    Go to the mods/update/x64/dlcpacks/ folder.
    Import the map DLC folder into this path.
    Open the dlcpacks.xml file in CodeWalker’s text editor.
    Add the line <Item>dlcpacks:\[YOUR-MAP-FOLDER-NAME]\</Item> at the end.
    Save the changes, close CodeWalker, and launch GTA 5 Single Player.
    If you’re trying to use this on FiveM or GTA Online, it will not work due to platform restrictions. You need a server-compatible version for FiveM.

    okoli 9 ur
  • F7c4f0 村长头像金属质感3 小内存
    Pinned Comment

    am constantly creating Chinese-style maps, buildings, landscapes and various original mods for the GTA 5 community. I have been deeply interested in traditional Chinese architecture, cultural scenes and unique oriental style content for a long time, and I will keep releasing more rich and detailed oriental themed works in the future.
    I truly know that there are many experienced and skilled mod developers from all over the world in this community. I really admire your production experience, technical ability and unique creativity in making maps, MLO interiors, navmesh, NPC paths, animation, vehicle modification and character production.
    Now I sincerely want to send a long-term cooperation invitation.
    I hope to meet like-minded partners who also love original creation and cultural style mods. If you are a professional modder, technical researcher, or someone who is interested in Chinese style, traditional architecture and oriental scenes, you are very welcome to communicate and interact with me.
    I am willing to share my scene design ideas, original architectural resources and all my creation experience. At the same time, I also hope to learn more production skills, advanced making methods and mature optimization ideas from senior foreign creators.
    We can discuss more interesting production ideas together, cooperate to create larger and more complete Chinese style themed mods, enrich scene details, add complete interior spaces, make real navigation paths, add active NPC groups, and create more vivid, playable and distinctive oriental content for the entire GTA 5 player community.
    I welcome every sincere communication, technical discussion, rational suggestion and creative idea sharing.
    Whether it is simple communication, technical exchange, or long-term joint creation and collaborative production, I am very happy to accept.
    Let us respect each other’s creation, learn from each other’s strengths, exchange experience and grow together.
    If you are interested in Chinese style creation, or have unique ideas for map production and mod development, please leave a comment or take the initiative to contact me. I will reply to every message carefully.

    Expand to read the full comment
    okoli 9 ur
  • F7c4f0 村长头像金属质感3 小内存

    This map mod is for GTA 5 Single Player (SP) only, and requires custom DLC installation. It will not work on FiveM servers, GTA Online, or vanilla game installs without mod support.
    Installation with OpenIV (most common method):
    Download and install OpenIV, launch it, and enable Edit Mode.
    Navigate to: mods/update/x64/dlcpacks/
    Place the extracted map DLC folder into this directory.
    Open: mods/update/update.rpf/common/data/dlcpacks/dlcpacks.xml
    Add the following line at the bottom of the file:
    <Item>dlcpacks:\[YOUR-MAP-FOLDER-NAME]\</Item>
    Save the file, then launch GTA 5 in Single Player. The map will load automatically.
    Installation with CodeWalker (alternative method):
    Download and launch CodeWalker, open your GTA 5 game directory.
    Go to the mods/update/x64/dlcpacks/ folder.
    Import the map DLC folder into this path.
    Open the dlcpacks.xml file in CodeWalker’s text editor.
    Add the line <Item>dlcpacks:\[YOUR-MAP-FOLDER-NAME]\</Item> at the end.
    Save the changes, close CodeWalker, and launch GTA 5 Single Player.
    If you’re trying to use this on FiveM or GTA Online, it will not work due to platform restrictions. You need a server-compatible version for FiveM.

    okoli 9 ur